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#1 User is offline   Mr.Yeah Icon

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Posted 01 May 2018 - 10:26 PM

Hello all
Here's another map I started just so I could get an excuse to delay the completion of my other projects...

Renner is a medium-sized map set in a penthouse with a (I hope) quick-to-learn layout that should favor quick enemy confrontation.

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Currently in alpha 4, special thanks to the fine folks over at Custom Map Makers discord, z2x team and everyone who took the time to play and provide feedback on the map, y'all rock! Posted Image

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Get Renner alpha 4 here!

Alpha 5 is here!

This post has been edited by Mr.Yeah: 27 May 2018 - 05:49 PM


#2 User is offline   Sachkahddev Icon

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Posted 08 May 2018 - 12:37 PM

little suggestion :)
The textures are too deceptive and we tend to want to go to this place (check pictures)

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I suggest you put that kind of thing instead.. staying in the same design :)

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This post has been edited by Sachkahddev: 08 May 2018 - 12:37 PM


#3 User is offline   Mr.Yeah Icon

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Posted 08 May 2018 - 02:10 PM

View PostSachkahddev, on 08 May 2018 - 12:37 PM, said:

little suggestion :)
The textures are too deceptive and we tend to want to go to this place


Yeah, I'll try to come up with something that is a bit more obvious as a barrier next time... Posted Image

#4 User is offline   Sachkahddev Icon

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Posted 08 May 2018 - 10:48 PM

Vertical barriers is a good idea in relation to the map design :)


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#6 User is offline   Mr.Yeah Icon

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Posted 27 May 2018 - 05:49 PM

Alpha 5 is available! fixed a couple of things you guys reported, thanks a lot!
Updated the first post to add a link to ut4_rnr_a5, along with some more screenshots.

Don't worry, I do take all the feedback i can get into account eventually, and you did give a lot that I will certainly keep in mind for when I start seriously detailing ;)

As for the barrier, it originally wasn't planned but all in all it's one less hazard and more walls to jump off of, so... I guess it's a keeper?

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