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I'm Looking at You - Crosshairs and Weapon Spread

HappyDay's Blog #008

#21 User is offline   jr2 Icon

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Posted 05 September 2018 - 01:11 PM

View PostBladeKiller, on 30 August 2018 - 08:07 PM, said:

The last example is a T shape but it also responds to spread so you see it opening and closing in the animation.



Must've missed it somehow, my bad. xP

#22 User is offline   T3ebO Icon

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Posted 23 September 2018 - 09:52 AM

Awesome stuff!
Diehard Ørban Terror fan since 2.0 - still a noob <3

#23 User is offline   Dougy Icon

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Posted 05 October 2018 - 07:18 PM

@HappyDay good to see my old friend going 1 step beyond <3

#24 User is offline   Dewar Icon

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Posted 11 November 2018 - 02:10 AM

View PostHappyDay, on 27 June 2018 - 05:10 PM, said:

[text]blogs 55[/text]


Hello, it would be nice to look at the same as the cg_drawcrosshair 2, but without the point in the middle, and that the look does not move

This post has been edited by Dewar: 11 November 2018 - 02:10 AM


#25 User is offline   l3mming Icon

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Posted 13 July 2020 - 06:09 PM

Well, I have to agree that the way recoil (both vertical recoil and horizontal "randomness") is handled in other games usually gives a way better more accessible impression when the bullets mostly go where the crosshair is pointing. I've shown CS to a few people and both them and me always get extremely frustrated with the game that it feels impossible to hit a bot even when the crosshair is obviously on them.

Urban terror for the most part is that single tapping seems to hit 100% where you point, while spray and pray would be the luck factor. Talking to a friend of mine who has also played this game since version 1.27 or whatever that was, we wondered how this would play if the bullets would just hit mostly where the crosshair was pointing. So imagine my surprise to see that there was this kind of threads going on :)

Keep up the good work guys, can't wait to get my hands on a proper refresh of this game with a more modern gunplay implementation.

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