Urban Terror Forums: Weapon body kits. Question. - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Weapon body kits. Question.

#1 User is offline   criowoolf Icon

  • Account: criowoolf
  • Joined: 18-December 10
  • Posts: 25

Posted 18 January 2019 - 01:52 PM

I saw new models in development and a question arose.How will the weapon body kits work? Or is it a decorative element?
Tactical handle should reduce the spread and reduce recoil.The sight must increase accuracy and allow shooting from a first-person perspective.
If these are just decorative elements, why are they needed?

#2 User is offline   Iye Icon

  •   head moderator   
    Co-Chief Community Moderator
  • Account: iye
  • Country:
  • Joined: 07-June 11
  • Posts: 960

Posted 18 January 2019 - 07:32 PM

I suppose some of them are decorative. For example if FS sticks with the "no ironsights/scopes" approach, there isnt much point in that Holo sight we could see on the M4. However, from what i know its reasonable to assume that we will get attachments like we have in 4.x.

But i would also add that i doubt any of this is really made out yet, so we will see. :)
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2019 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942