I saw new models in development and a question arose.How will the weapon body kits work? Or is it a decorative element?
Tactical handle should reduce the spread and reduce recoil.The sight must increase accuracy and allow shooting from a first-person perspective.
If these are just decorative elements, why are they needed?
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Weapon body kits. Question.
#2
Posted 18 January 2019 - 07:32 PM
I suppose some of them are decorative. For example if FS sticks with the "no ironsights/scopes" approach, there isnt much point in that Holo sight we could see on the M4. However, from what i know its reasonable to assume that we will get attachments like we have in 4.x.
But i would also add that i doubt any of this is really made out yet, so we will see. :)
But i would also add that i doubt any of this is really made out yet, so we will see. :)
Sorry for my bad spelling - I am still asleep. :)
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http://www.mediafire...vk3a602hcfg.jpg
#3
Posted 19 January 2019 - 07:03 PM
I don't have anything to do with specs so I have no answers there.
Weapon design is based on a modular approach, same as the player models, that will allow for a broad range of customization options in the future and is a typical approach to game design these days.
Your typical off the shelf M4A1
https://cdn1.epicgam...766323d9e6e.png
As for decorative it depends on the weapon.
The SG1 P90 for example has a somewhat unique look.
http://www.imfdb.org..._-_S7EP5P90.jpg
So no UrT does not need a flashlight but the fact is it's now an option using UE4 "today" where in UrT/idtech3 it took 2 years to ad the Glock.
Weapon design is based on a modular approach, same as the player models, that will allow for a broad range of customization options in the future and is a typical approach to game design these days.
Your typical off the shelf M4A1
https://cdn1.epicgam...766323d9e6e.png
As for decorative it depends on the weapon.
The SG1 P90 for example has a somewhat unique look.
http://www.imfdb.org..._-_S7EP5P90.jpg
So no UrT does not need a flashlight but the fact is it's now an option using UE4 "today" where in UrT/idtech3 it took 2 years to ad the Glock.
doing "stuff" with dead things.
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