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Assign action on extended keyboard keys. Rate Topic: -----

Scripting

#1 User is offline   campion Icon

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Post icon  Posted 14 March 2019 - 08:20 PM

Is it possible to bind something on digits range?

#2 User is online   Iye Icon

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Posted 15 March 2019 - 12:04 AM

You mean keys that dont have a "name", just a hex value?

Maybe. The game does recognize bindings via bind 0xb1 +attack (to bind MOUSE1 to firing for example). I never checked whether the hex values conform to any standard, so you would have to experiment. Or maybe find documentaion on how quake3/ioquake3 handles this.
Sorry for my bad spelling - I am still asleep. :)

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#3 User is offline   campion Icon

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Posted 16 March 2019 - 05:56 PM

I mean 0-9 range keys on extended keyboard. Near "Num Lock", "/", "*", "-".

This post has been edited by campion: 16 March 2019 - 05:57 PM


#4 User is online   Iye Icon

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Posted 16 March 2019 - 06:12 PM

Oh. numpad keys. Sure. Here is a list. KP_UPARROW for example would be 8 button. Afaik the game will just ignore the state of numlock for keybinds.
Sorry for my bad spelling - I am still asleep. :)

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#5 User is offline   campion Icon

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Posted 17 March 2019 - 05:35 PM

There is missing description for keys 1,3,7,9. I would like to use them too.

#6 User is online   Iye Icon

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Posted 18 March 2019 - 04:04 AM

Just as KP_UPARROW is numpad 8, KP_HOME is numpad 7, just as it says on your keyboard. Same goes for the others:
KP_HOME : 1
KP_PGUP : 9
KP_PGDN : 3
KP_INS : 0
KP_DEL : ,


I suppose your keyboard may not have those printed on it though. Not an expert on no QWERTY/Z keyboards :)
Sorry for my bad spelling - I am still asleep. :)

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