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Then & Now: ALGIERS Comparison
#3
Posted 21 May 2020 - 08:35 PM
Wow, the visuals look really really impressive!
However I couldn't help myself noticing that, for this kind of "not-realism-but-fun-action"-game, the "moving shadows" of the trees and the fog?/sunrays? (at the end of the moving part) seemed rather distracting.
But OTOH it seems like the loved UrT movement is matched
However I couldn't help myself noticing that, for this kind of "not-realism-but-fun-action"-game, the "moving shadows" of the trees and the fog?/sunrays? (at the end of the moving part) seemed rather distracting.
But OTOH it seems like the loved UrT movement is matched

#6
Posted 24 May 2020 - 09:56 PM
This video got me wanting to check what Tub's earlier Algiers layout could have looked like.
Here's some few screens from the 2003 (first?) release:
- Middle house,
- Oasis,
- Closed balcony area.
Here's some few screens from the 2003 (first?) release:
- Middle house,
- Oasis,
- Closed balcony area.
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