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making a movie Rate Topic: -----

#1 Guest_G$u$

Posted 06 June 2005 - 10:28 AM

with which program do you make such a beatifull movie with thoose super effects? like bulletproof like gee made? 8)

and do you know any movie commands? :roll:

#2 User is offline   No|Leaf|Clover (old) Icon

  • Joined: 21-January 04
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Posted 06 June 2005 - 01:28 PM

Adobe Premiere Pro is a popular editing program. Sony Vegs is also quite powerful.

#3 User is offline   VITAL^_^ (old) Icon

  • Joined: 06-June 05
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Posted 06 June 2005 - 07:46 PM

yes, i'm also interested in what program Gee used. bulletproof2 is almost 3 years old :o

#4 User is offline   Heldenhaft (old) Icon

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Posted 06 June 2005 - 09:34 PM

As far as I know Gee used:

cl_avidemo => bmp2avi => Adobe Premiere => Adobe After Effects => VirtualDub

Also he used Adobe Photoshop for some spezial effects like the predator look (so hard screenshot for screenshot work). Don't know how he made the intro of BP II, but guess 3D Max or something like that. Today programs like fraps would accelerate the first two steps.

#5 User is offline   No|Leaf|Clover (old) Icon

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Posted 06 June 2005 - 09:45 PM

I think the part vital wanted to know for sure was the Premiere part (also the part I did not know). Thanks for the info!

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#6 User is offline   Nixon (old) Icon

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Posted 06 June 2005 - 10:17 PM

I use MS Paint.

#7 Guest_Phobos

Posted 11 June 2005 - 11:47 AM

you can try ulead video studio 8 aswell, it hasnt as much special features as adobe premiere pro but its very easy to use. I suggest u :
cl_avidemo ---> virtualdub ---> ulead

and movie commands for q3
cg_thirdperson 1
cg_thirdpersonangle 0-360
cg_thirdpersonrange 0-999 (?)

most important ones :]

there is also one that makes camera goin around person in thirdperson view, just type cg_thirdperson and press TAB to find that missing one, bcuz i forgot it :].

#8 User is offline   Tarquin Icon

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Posted 11 June 2005 - 02:44 PM

The CVAR is cg_cameraorbit 1. When the variable is greater than 0, it speeds up clockwise. Below 0 speeds up counter-clockwise. 0 will stop the camera completely. Cg_cameraorbitdelay also controls the speed. The higher the variable is, the slower the camera will rotate.

#9 User is offline   DASPRiD (old) Icon

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Posted 14 June 2005 - 09:31 AM

hmm, sounds better like the matrix-script ;).. and well, gee didnt the bulletproof2-intro not by himself afaik.

#10 User is offline   Heldenhaft (old) Icon

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Posted 14 June 2005 - 01:13 PM

cameraorbit is just for a matrix-effect when the person is dying. Most of the time the camera view is switching to fast to the next player. I prefer using effects, when I like to ;>

In combination with this script, something like that is possible to:
bind DEL "vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left;wait 10;vstr left"


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