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Hit Detection Explained Rate Topic: -----

#11 User is offline   Woekele Icon

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Posted 15 August 2006 - 01:55 PM

I think Twentyseven knows what he's doing and what is best.


#13 User is offline   EL_PRESEDENTE (old) Icon

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Posted 15 August 2006 - 02:38 PM

[me=EL_PRESEDENTE]loves his flick railing sr8  :-D[/me]

i think theres also issues with net code as far as SiR told me q3 cuts information so if you have a 25000 rate on a 10000 server your losing information it cuts it instead of compressing or lowering it to match which may explain the magic of missing bulleks.

i think the xyz on them screenies are for where to call in the tatical missile strike they secretly coded into the mod  :roll:

#14 User is offline   mitsubishi Icon

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Posted 15 August 2006 - 02:38 PM

Quote

the hitdetection in 3.8 is very good tbh


that's great.

btw, I get the idea most of the compains about 'lost hits' in 3.7 originate from network issues the game has little to do with.

how many know urt includes a var called ut_timenudge which may help in certain situations the lag meter can show?

how many check their lag meter in the first place before talking about hitting problems?

such crap can't be fully go away in any game, and such complains will continue.

#15 User is offline   HoboHumpinSlut (old) Icon

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Posted 15 August 2006 - 02:51 PM

i'm on fs' side regarding this. the hitdetection does not seem to be borked in 3.7. i think mostly it's people expecting it to behave differently. people just don't understand that the server sees things differently...

in replay to raider: doing traces in ticks would not only double the load...it would raise it drastically...and i bet you would not want the server to drop frames...

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#16 User is offline   mitsubishi Icon

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Posted 15 August 2006 - 02:53 PM

Quote

if you have a 25000 rate on a 10000 server your losing information it cuts it instead of compressing or lowering it to match which may explain the magic of missing bulleks.


mm hax  :-D I'll be trying it tonight  :-D

#17 User is offline   EL_PRESEDENTE (old) Icon

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Posted 15 August 2006 - 03:04 PM

be my guest if u dont wanna hit poopy :)

your out going packets will be sliced not incoming

#18 User is offline   Oswald (old) Icon

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Posted 15 August 2006 - 03:37 PM

need to keep in mind that the hit detection system was never fully rewritten after Beta 2.0, so now we have a chance for all new code base for teh hit detection...  :mrgreen: :mrgreen: :mrgreen: :mrgreen:


#20 User is offline   Oswald (old) Icon

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Posted 15 August 2006 - 04:33 PM

hehe...yeah no s***! dokta8 did a great job on the first ARIES, but its long past overdue to update and fix issue, as the EU gamers scream "hits/no hits" during matches I cover

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