Urban Terror Forums: raidant 1.5 support for UT4 ????? - Urban Terror Forums

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raidant 1.5 support for UT4 ????? Rate Topic: -----

#11 User is offline   Spacebar (old) Icon

  • Joined: 04-April 07
  • Posts: 25

Posted 19 April 2007 - 12:16 AM

hax or not, this definitely helped me hax my own gtk into submission thanks zellis. :mrgreen:

#12 User is offline   Zex_Suik (old) Icon

  • Joined: 18-May 04
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Posted 06 July 2007 - 11:03 PM

zellis and wily

why not just make a new .game file and corresponding folder?

urbanterror.game file and urbanterror.game folder

Here are the contents of q3.game. What needs to be changed so it'll work right?
<?xml version="1.0"?>
<game
  type="q3"
  index="1"
  name="Quake III Arena / Quake III: Team Arena"
  enginepath_win32="C:/Program Files/Quake III Arena/"
  enginepath_linux="/usr/local/games/quake3/"
  enginepath_macos="/Applications/Quake3/"
  engine_win32="quake3.exe"
  engine_linux="quake3"
  engine_macos="Quake3.app"
  prefix=".q3a"
  basegame="baseq3"
  basegamename="Quake III Arena"
  knowngame="missionpack"
  knowngamename="Quake III: Team Arena"
  unknowngamename="Custom Quake III modification"
  shaderpath="scripts"
  archivetypes="pk3"
  texturetypes="tga jpg"
  modeltypes="md3 ase lwo obj 3ds picoterrain"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="def xml"
  entities="quake3"
  brushtypes="quake3"
  patchtypes="quake3"
/>


Here is the directory structure for the q3.game folder. What needs to be changed here?
* q3.game
-*baseq3
---default_shaderlist.txt
---entities.ent
-*docs (has a buncha manuals)
-*missionpack
---default_shaderlist.txt
---entities-ta.ent
-default_build_menu.xml
-game.xlink


For those that now the ins and outs check out yours and lets see what we can come up with. This can make it a lot easier to get a mapper off the ground

#13 User is offline   Zex_Suik (old) Icon

  • Joined: 18-May 04
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  • LocationArizona

Posted 07 July 2007 - 06:56 AM

ok I got started on urbanterror.game file but there is some stuff I need input on to finish. Please take a look at the post above and then at this as there is some stuff missing. I could guess and trial and error but its more efficient if someone knows a definitive answer. Mostly the specifics for linux and macos as well as everything from the maptypes entry to the end.

Advance thanks

<?xml version="1.0"?>
<game
	type="q3ut4"
	index="1"
	name="Urbanterror 4.0"
	enginepath_win32="C:/Program Files/UrbanTerror/"
	enginepath_linux=""
	enginepath_macos=""
	engine_win32="iourbanterror.exe"
	engine_linux=""
	engine_macos=""
	prefix=".q3ut4"
	basegame="q3ut4"
	basegamename="UrbanTerror 4.0"
	shaderpath="scripts"
	archivetypes="pk3"
	texturetypes="tga jpg"
	modeltypes="md3 ase lwo obj 3ds picoterrain"

other stuff needs input
	
/>


#14 User is offline   Phantomas71 Icon

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Posted 07 July 2007 - 07:54 AM

can pls somebody send me the entities.def ?

sorry for the off topic

#15 User is offline   Zex_Suik (old) Icon

  • Joined: 18-May 04
  • Posts: 328
  • LocationArizona

Posted 08 July 2007 - 11:59 PM

Quote

can pls somebody send me the entities.def ?

sorry for the off topic


I'm a bit confused on the distribution of these. Can a FS member please clarify? Can I provide a download of these on desrat.com? of the necessary mapping files? to make it easier to get people into it?

Phantomas, look inside an older download of urt like 3.7/8 in the zzzpak (it is really a zip file just change suffix)

Oh and back to the topic anyone?

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#16 User is offline   Woekele Icon

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Posted 09 July 2007 - 12:37 AM

Uhm, imho and afaik, hosting those files is 100% fine.

#17 User is offline   Phantomas71 Icon

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Posted 09 July 2007 - 03:47 AM

urbanterror.def and entities.def is the same?

cause i got confused here before:

"3. INSTALL URBANTERROR.DEF INTO C:PROGRAMS FILESGDKRADIANT1.5Q3.GAMEBASEQ3
4. INSTALL ENTITIES.DEF INTO C:PROGRAMS FILESGDKRADIANT1.5Q3.GAMEBASEQ3"

Never had trouble to map a bit for fun, but this time it's all so lol....

i'll try to see there Zex and thx

#18 User is offline   ZELLIS Icon

  • Account: zellis
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  • Joined: 28-February 10
  • Posts: 100

Posted 09 July 2007 - 05:03 AM

hey Zex, thanks for the input! im looking into what you made. ill post back here my comments.

And hey FS, maby you could put the *.def files and the new Q3map2 ver 20 or what ever the latest it in the download section for urbanterror.net or your site frozensand.com.  localized mapping support would be nice to keep interest in your product.

thanks. :-D

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