Not on our to do list sorry
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Old maps missing textures when played in 4.0
#15
Posted 23 June 2007 - 03:52 PM
Quote
... removal of q3 textures is what's causing his problem.
Is there any possibility of a "texture pack", so that the individual maps don't need to be tweaked and UT4 doesn't need to rely on any of the base Q3A .paks?
I realize this presents legal difficulties for those who aren't using a full commercial copy of Q3A as Id no doubt still holds copyright to the images and hasn't released them; would it be possible to have a hook for UT4 to look for a "Q3A textures .pak" (or even the base Q3A files) and just proceed if not found?
I'm NOT asking the devs to compose a textures .pak, that's simple enough for the community to do.
...or do I have a fundamental misunderstanding of the Q3A mod model and adding a Q3A textures pack actually wouldn't require any changes in UT4? (Just drop an appropriately-named .pak file in the UT4 directory and it would automagically be incorporated...)
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#18
Posted 24 June 2007 - 12:05 PM
Indeed, the scaling and lighting information hasn't changed in the pre-4.x map... but it has in the game. It will work, however, with some downsides.
The player model size has changed, so they won't fit through certain entrances/tunnels/whatever (scaling) and the map will appear very dark in 4.0 (lighting).
The player model size has changed, so they won't fit through certain entrances/tunnels/whatever (scaling) and the map will appear very dark in 4.0 (lighting).
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