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Running bots in UT4 Rate Topic: ***** 1 Votes

#21 User is offline   Woekele Icon

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Posted 18 November 2007 - 12:25 PM

sounds like a crazy firewall/virusscanner :)

#22 User is offline   Csan (old) Icon

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Posted 20 November 2007 - 11:09 AM

Quote

Note while the example above tries to add bots to the blue team - the server will spread them evenly on both teams - so add an even number or face the chagrin of continually getting pwned at spawn, by bots.


Just a quick note: that is controlled by g_teamforcebalance (set it to "0" to avoid automatic server spread of bots) - but switch it back to "1" for human games! ;)


Note2.: I wish Casa had bots support (=didn't crash).

#23 User is offline   Woekele Icon

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Posted 20 November 2007 - 12:19 PM

picard, someone sent me some code that maybe would fix bots crashing, I can compile you a version of it so you can try it out? What OS are you using?

#24 User is offline   Csan (old) Icon

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Posted 20 November 2007 - 01:33 PM

Debian etch
thanks

#25 User is offline   Woekele Icon

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Posted 20 November 2007 - 01:58 PM

Do you want a ioUrTded or a ioUrbanTerror or both? :P

#26 User is offline   Csan (old) Icon

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Posted 20 November 2007 - 02:37 PM

both please? Thanks.
I could also test the .exe (32bit-version).

#27 User is offline   Woekele Icon

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Posted 20 November 2007 - 04:55 PM

okay, I'll compile them for ya.

#28 User is offline   THE LAMM CHOPP (old) Icon

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Posted 02 February 2008 - 03:45 AM

Quote

picard, someone sent me some code that maybe would fix bots crashing, I can compile you a version of it so you can try it out? What OS are you using?



Would you send to me as well please?

jtherrmann @ comcast.net

#29 User is offline   Woekele Icon

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Posted 02 February 2008 - 10:13 AM

It didn't work.

#30 User is offline   BorderFox Icon

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Posted 04 February 2008 - 08:41 AM

I find that Turnpike works well and is good fun with the level 4 and 5 bots.

BF

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