It is out and available and yes we know the sky in Sanctuary is fuxored. BBQ is fixing it. Give us your thoughts...
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Urban Terror 3.4 Release
#2
Posted 02 April 2004 - 10:16 PM
Hehe, besides that skybox I feel slightly uncomfortable with the M4 sound, but that is a personal preference and something I might get used to (just as the PSG sound which I didn't like in the beginning).
Other than that I haven't noticed anything, it seems solid to me.
gg!
Other than that I haven't noticed anything, it seems solid to me.
gg!
#3
Posted 02 April 2004 - 10:31 PM
Well, first impressions are good. Just finished an hour and a half or so CTFing...
Casa - new lighting and routes - very nice imo
Casa - new flag positions - seem ok, but only time will tell I guess
Docks - new passage between U-shaped tunnel and Fish factory should prove interesting, giving another alternative path (kinda) to/from either flag
Docks - new lighting + textures(?) - maybe just me but the whole map seems much more atmospheric now
Algiers - new flag positions - imo an extreme improvement. They seem far more balanced for both teams now
Sanctuary - seems a much bigger map. Should be excellent when the sky is fixed
New weapon sounds - people will either love 'em or hate 'em. For me, they are good.
There *maybe* a bug in the half-time swap, where players are disconnected with the error message "A reliable command was cycled out" OR it *maybe* a dud cycle on the servers I have played on.
[Edit]
Seems to be those servers cycles at fault
[/Edit]
One thing (a tad off-topic) I have noticed on not only 3.4 release, but previous releases also - lag and hit issues (as well as graphical issues) are greatly reduced and even removed when the servers are restarted with the new versions. A specific example of the graphical issues (some may recall a post I made regarding this a while back) is the animations of flames in the barrels (Docks, Golgotha etc.). Seems to be an issue with Q3A where certain buffers fill and stop getting updated. A simple server restart (not a reboot, but a stop server and restart) resolves the problem. Check this thread. So, if you are suffering a little more lag than usual and notice the flaming barrels are not animated, the server need a restart. Note to server admins: Restart your servers regularly please. This will improve players enjoyment and keep your servers filled
Back on-topic, lookin' good SID, many thanks and -=GG=-
Casa - new lighting and routes - very nice imo
Casa - new flag positions - seem ok, but only time will tell I guess
Docks - new passage between U-shaped tunnel and Fish factory should prove interesting, giving another alternative path (kinda) to/from either flag
Docks - new lighting + textures(?) - maybe just me but the whole map seems much more atmospheric now
Algiers - new flag positions - imo an extreme improvement. They seem far more balanced for both teams now
Sanctuary - seems a much bigger map. Should be excellent when the sky is fixed
New weapon sounds - people will either love 'em or hate 'em. For me, they are good.
There *maybe* a bug in the half-time swap, where players are disconnected with the error message "A reliable command was cycled out" OR it *maybe* a dud cycle on the servers I have played on.
[Edit]
Seems to be those servers cycles at fault
[/Edit]
One thing (a tad off-topic) I have noticed on not only 3.4 release, but previous releases also - lag and hit issues (as well as graphical issues) are greatly reduced and even removed when the servers are restarted with the new versions. A specific example of the graphical issues (some may recall a post I made regarding this a while back) is the animations of flames in the barrels (Docks, Golgotha etc.). Seems to be an issue with Q3A where certain buffers fill and stop getting updated. A simple server restart (not a reboot, but a stop server and restart) resolves the problem. Check this thread. So, if you are suffering a little more lag than usual and notice the flaming barrels are not animated, the server need a restart. Note to server admins: Restart your servers regularly please. This will improve players enjoyment and keep your servers filled
Back on-topic, lookin' good SID, many thanks and -=GG=-
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#10 Guest_QwertyG
Posted 03 April 2004 - 11:12 PM
For Casa the Blue flag in CTF needs to be moved up, badly, why it was moved back so far is beyound me. With blue spawning near that bench now its hard to get the flag and get out without getting mobbed or even get to the flag at all.
Red flag is good and the new little paths are nice, althought the one leading to blue flag i think would be a little better if it came out the door that was previously used for the spawn rooms. Would be cool if there were some more paths like that that use exsisting doors.
Red flag is good and the new little paths are nice, althought the one leading to blue flag i think would be a little better if it came out the door that was previously used for the spawn rooms. Would be cool if there were some more paths like that that use exsisting doors.
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