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Something about the SR8 is bothering me

#41 User is offline   cyrus Icon

  • Account: cyrus
  • Main tag: [PCC]
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Posted 06 July 2007 - 05:26 PM

I just don't think people camping is a problem. If they want to sit and wait for me to stick my head out so they can cap me, great! I'm gonna find the camper after I respawn and put an end to that.

Don't change anything. SR8 is fine the way it is. I have yet to play a game where I feel dominated by an SR8 sniper, but then I really don't play any TS or CTF. In other game types the action moves too fast for any one to camp in a spot for long, imo. They just become another frag on the scorecard.

#42 User is offline   lutha (old) Icon

  • Joined: 11-April 04
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Posted 07 July 2007 - 01:15 AM

as an admin I love campers while im watching....we play this lil game of "dodge the nuke"  :evil:

#43 User is offline   Jaded-Fox (old) Icon

  • Joined: 08-February 04
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Posted 07 July 2007 - 06:09 AM

oooo I luv that game. Can we play it next time im on the server. ;)

#44 User is offline   Bumper (old) Icon

  • Joined: 30-June 06
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Posted 07 July 2007 - 10:08 AM

Quote

I think it's lame that you can still aim and shoot your sr8 perfectly while being hit. Maybe that could be changed.


#45 User is offline   Yore (old) Icon

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Posted 08 July 2007 - 12:10 AM

If somebody use a "camp" tactic you must to use a "tactic" that can win against "camp". That's all. Use your brain and your iq :)

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#46 User is offline   Jaded-Fox (old) Icon

  • Joined: 08-February 04
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Posted 08 July 2007 - 10:01 AM

But...but...what if I burnt all of my IQ doing lots and lots of drugs!!! Damnit I want vindication!

Naw J/P. Honestly I dont see a prob either with the SR8 the way it is. But those suggestions were mearly a peace offering to those who did, plus Id luv to see the jump shot brought back. while moving some direction in mid air of course. This would eliminate the threat of a camper hiding behind say a  box...and just repeatedly jump shotting.....

#47 User is offline   mitsubishi Icon

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Posted 08 July 2007 - 01:03 PM

2 bullets + no movement penalty?

#48 User is offline   Woekele Icon

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Posted 08 July 2007 - 01:04 PM

Less bullets = advantage. Cause you will more often hit the point where you can insta-switch to secondary.

#49 User is offline   mitsubishi Icon

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Posted 08 July 2007 - 01:06 PM

then make it harder to "insta-switch" or balance it otherwise.

#50 User is offline   Woekele Icon

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Posted 08 July 2007 - 01:48 PM

Good point.

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