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Start Mapping With Urban Terror Map Maker Rate Topic: ***** 1 Votes

#81 User is offline   NEOBULLET (old) Icon

  • Joined: 01-October 09
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Posted 01 October 2009 - 05:51 AM

Does this program run on a Mac? If not, can you please supply a link for a NEW map making program that can run on a Mac. Thankyou

#82 User is offline   Wily Duck Icon

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Posted 05 October 2009 - 03:10 AM

View PostNEOBULLET, on 01 October 2009 - 05:51 AM, said:

Does this program run on a Mac? If not, can you please supply a link for a NEW map making program that can run on a Mac. Thankyou


No it does not. GtkRadiant has a bad track record of working on the mac, and I've yet to get it working in 10.5.x.

#83 User is offline   [AT]Chris (old) Icon

  • Joined: 04-August 09
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Posted 12 October 2009 - 05:49 PM

It really pissess me off, that I can start making Maps on Mac! :twisted:
<a href="http://91.143.83.120/srn/xlrstats/index.php?func=player&config=1&playerid=23"><img border="0" src="http://91.143.83.120/srn/xlrstats/sig/?config=1&id=23"></a>

#84 User is offline   Sneaks Icon

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Posted 15 November 2009 - 11:03 AM

I have really been having a great time with gtkradiant, heaps goodly. I have found learning to get an instal was the first part, but the skills i learnt while doing it where required to make maps so I recommend getting in, making a mess and learning to fix it.

Ive been mapping for around 6 months [I guess] and it is becoming very obvious to me that I missed a vital part of my instal, dont think I correctly specified the path to the quake3 dir

So I have opened gtkradiant1.5,
Click Edit
Click Preferences
go to Settings
select Paths
Path Settings, Engine Paths //this is C:/UrT41Mapping/

I am going to change this to C:/UrT41Mapping/baseq3/
cross my fingers and hope it worked

My aim is for gtk to read the urbanterror.def file

If it is obvious to you that I have this very wrong, such as I need to reinstal to set the correct path, or some other suggestion, please make it now

"Be sure to correctly specify where your quake3 directory is."

It obviously didnt work; can someone suggest how I could get the urbanterror.def to work? or in other words how to tell gtkRadiant1.5 where the quake3 directory is?

This post has been edited by SneakS: 15 November 2009 - 11:08 AM


#85 User is offline   NulL Icon

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Posted 15 November 2009 - 11:24 AM

Where is your .def file?

It should be in q3ut4/scripts

or

X:\...\GtkRadiant 1.5.0\q3.game\baseq3


I think it's one of those, I'm not a big user of 1.5.

And your engine path was correct originally.

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#86 User is offline   Sneaks Icon

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Posted 16 November 2009 - 08:18 AM

View PostNulL, on 15 November 2009 - 11:24 AM, said:

Where is your .def file?
It should be in q3ut4/scripts


It currently lives in my Urban Terror mapping folder, in the baseq3 folder...
Ill try it in the scripts folder, is the next best place to try, ty Null

[edit] didnt work either, it was already in the scripts folder...

I found a file called wf_entities.def in the Mapping folder [ OS_Install (C:)/UrTMapping/ ]
So I tried adding the urbanterror.def here too, didnt seem to work

It has been living in my C: UrTMapping/baseq3 , this doesnt work
I tried it in;
C: UrTMapping/baseq3/q3ut4
C: UrTMapping/baseq3/q3ut4/scripts

in C: UrTMapping ,
C: UrTMapping/q3ut4
C: UrTMapping/q3ut4/scripts

these dont work either

[edit]; The issue must be with specifying where the urbanterror.def is
I will leave one copy in baseq3 folder which is where the istall guide suggested.
I will keep looking in gtkRadiant for some where I might be able to specify the path to the .def file

This post has been edited by SneakS: 17 November 2009 - 09:10 AM


#87 User is offline   Haydugjr Icon

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Posted 02 January 2010 - 11:44 PM

I can't get it to do a bsp compile. I've done everything that one dude did in his post, and some more. Do I have to have a skybox and entinuies and all that to compile? I haven't figured out how to do this yet, so if anyone knows some good tutorials post them. Thanks!

EDIT: Screenies. Sorry I got so ticked off that I forgot the details.
[a]http://www.mediafire.com/?mmfgnmnikdn[/a]

Fixed. Can't remember what I did tho sorry guys :'-(

This post has been edited by haydugjr: 12 February 2010 - 06:12 PM

Sorry, Caps-Lock broke there for a minute.

#88 User is offline   gr1m (old) Icon

  • Joined: 14-February 10
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Posted 26 February 2010 - 03:31 PM

[edit]
I never could get he mapmaker batch to run right.

Instead, I just unpacked all the stuff from the pk3 files into my q3ut2 folder, and I downloaded gtkradiant1.5 and set up a few things.
I ran through some of bubba's arena tutorials, made a (room) BSP from radiant, and tested it. Worked great.

I am going to do some more tutorials tomorrow and probably play with making a very rudamentary map to play in... just for the fun. But I have a feel that since I never went through that batch, I missed out on some things (like the pref and proj files and stuff) that will come back and haunt me.

This post has been edited by gr1m: 27 February 2010 - 04:05 AM


#89 User is offline   gr1m (old) Icon

  • Joined: 14-February 10
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Posted 27 February 2010 - 05:39 AM

I can't run q3map2Toolz... I get
Run-time error '713':
Class not registered.
You need the following file to be installed on your machine. MSSTDFMT.DLL.

I have that file on my machine.
My god... all I have been doing for hours is jumping through hoops.
When does the fun ever begin?

[edit]fixed
http://support.micro...kb;en-us;268807

I suppose if all this were too easy, There'd be a bunch of crappy maps everywhere?

This post has been edited by gr1m: 27 February 2010 - 03:34 PM


#90 User is offline   gr1m (old) Icon

  • Joined: 14-February 10
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Posted 27 February 2010 - 07:40 PM

Making progress.... learning curve (is hard at times).... but making progress.

One thing I am stuck on ATM. I don't have common textures (like 'hint', 'clip', 'weapclip').
I was able to find common.shader online, but not the textures.
I'm not sure why but they didn't unpak from the pk3 files for me.

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