Urban Terror Forums: Ideas for 4.1, post em' here! - Urban Terror Forums

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Ideas for 4.1, post em' here!

#31 User is offline   BladeUrbanTerrorist (old) Icon

  • Joined: 10-October 05
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  • LocationBrighton, UK

Posted 30 July 2007 - 08:11 PM

Quote

Yeah, just imagine we'd fly around in helicopters on large desert terrain maps. Hm, wait...

lol

nowt more to say 'cept spam!

#32 User is offline   EanMasta (old) Icon

  • Joined: 28-July 07
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Posted 30 July 2007 - 08:21 PM

yep didnt know what I was doin thats why I got 30+ kills. Guess u just musta seen me when I wasnt tryin that hard. PLus I aint to good at survivor... And I am a game designer but of course you know best, it is after all your game...but for the love of God set sv_timeout higher, if you can't do that, then I won't take back calling you "lazy." So many people have to constantly reconnect to the server every map cuz they don't load it in the rediculously short 60 seconds you devs set sv_timeout to. If you want more people to play your game, set sv_timeout to like 400 (about 7 minutes.) If you just want pple pissed off don't listen to me, keep it at the 60.

#33 User is offline   Woekele Icon

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Posted 30 July 2007 - 08:58 PM

Meh, it's already changed and I told you that already.

PS: I don't think the default is 60, but 120. Some server-admins may have manually set it to 60 though.

#34 User is offline   autoaim.cfg (old) Icon

  • Joined: 07-February 04
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Posted 30 July 2007 - 08:59 PM

GB2GBS

#35 User is offline   Juno Icon

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Posted 08 August 2007 - 11:35 AM

I have 1 question.
I read in CTF guide by FSK405:
"# To get your teammate's attention, fire a bullet into the wall in front of them every couple of seconds. Some games support sending chats to whomever you're pointing at, which is more efficient."

Is it possible to implement to 4.1 this kind of messaging?
It could be marvelous.
Only positive answer is required. :-)

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#36 User is offline   L3mMinG (old) Icon

  • Joined: 20-February 04
  • Posts: 862

Posted 08 August 2007 - 12:50 PM

Bigtext message on-screen when the other team's leader is killed in follow the leader.

#37 User is offline   hannibal_lagtor (old) Icon

  • Joined: 23-June 07
  • Posts: 144
  • Locationthe netherlands

Posted 08 August 2007 - 05:32 PM

Quote

I have 1 question.
I read in CTF guide by FSK405:
"# To get your teammate's attention, fire a bullet into the wall in front of them every couple of seconds. Some games support sending chats to whomever you're pointing at, which is more efficient."

Is it possible to implement to 4.1 this kind of messaging?
It could be marvelous.
Only positive answer is required. :-)

isn't there a "target chat" in urban terror? i thought so
dunno what it does though :P

#38 User is offline   Woekele Icon

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Posted 08 August 2007 - 05:59 PM

tell_target should work.

#39 User is offline   Juno Icon

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Posted 09 August 2007 - 09:23 AM

an example plz?

#40 User is offline   L3mMinG (old) Icon

  • Joined: 20-February 04
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Posted 09 August 2007 - 11:58 AM

Quote

an example plz?


bind mouse1 "+attack;tell_target You're a soon to be dead noob"

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