Same for me by the way, it works PERFECTLY on my new PC (C2D e6750@3.2Ghz/2GB DDR800/7600GS). No need to set affinity, no need to disable threading and/or multi monitor in nvidia settings. I didn't install a dual core optimizer by the way.
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uptown
#43
Posted 08 October 2007 - 12:07 AM
OK, I did all the hinting and VIS tweaking work on uptown in 3.x. Let me tell you, it's a nightmare. It took me about two months to get it to where it was then, and I still wasn't thrilled with it. At the end, it was taking almost 12 hours to run VIS alone.
Complain all you want. That map only gets so good on FPS. I'm actually impressed that BK even attempted it.
Complain all you want. That map only gets so good on FPS. I'm actually impressed that BK even attempted it.
#44
Posted 08 October 2007 - 01:55 PM
Well my core2duo runs it pretty nicely, but on ctf or tdm it deteriorates when lots of dead player models get scattered about. So severely limiting body time could improve things for those modes as the models consist of quite a large number of poly's and those get drawn in non-vis'ed parts too.
#45
Posted 08 October 2007 - 06:43 PM
Nightmare is right. I had parts disappearing so I removed the hints with the intent to put them back in with tweaks where necessary and forgot about them since no one noticed bad fps during testing. I've put them in with adjustments to fit the map and I added a lot of antiportals. It helps but not a great deal due to the map's layout. I also added new lower exits to the spawn rooms as suggested.
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#49
Posted 20 October 2007 - 12:10 AM
I don't get the point of rebuilding an entire map that took YEARS to develope just for the next version of q3ut, quite frankly, I don't even know why exactly r_overbrightbits and r_mapoverbrightbits were locked to 0. UrT lost (i don't know) around, eh, 5 or 6 years worth of maps between that time, and only a few live to see 4.0, and they are being complained at, then suggested for rebuild. Why?
#50
Posted 20 October 2007 - 12:42 AM
because with the current issues in the map, there is not one solution that will resolve the current problems. many complain of poor FPS or bad spawns and other issues that cannot be corrected the RIGHT way with rebuilding the level. what is not to get out of that statement?
cvars were locked because we decided they should be limited due to gamers abusing them and making our levels look like ass...
cvars were locked because we decided they should be limited due to gamers abusing them and making our levels look like ass...
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