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uptown

#51 User is offline   mitsubishi Icon

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Posted 20 October 2007 - 12:56 AM

why were those overbrightbits vars changed really. i don't remember.

#52 User is offline   Woekele Icon

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Posted 20 October 2007 - 01:55 AM

Quote

all i want to say about this map is that the red spawn points suck mad monkey nuts


Of course you only have a negative comment, without any explanation or suggestion for improval. Tnx for stopping by man. You made a real usefull and motivating post ;)

PS: I don't find the spawns that terrible tbh. It's probably impossible to get good spawns on this map, but I think BK managed to pull of the best that was achievable within the short period of time she had for the map. Remember: Uptown would have been lost totally if she didn't update some unfinished pre-3.7 beta build she got from it.

As for lighting, it's clearly not the only issue for old maps. Quake3 textures/sounds/models can not be used anymore (many do) and the scale is often off. You can't always keep supporting old stuff if you want to move on, sorry. And how much work is it really for a mapper to update a map compared to creating an entire map? It's peanuts, but ye, still gotta be done though. I really like the new 3rd party maps we are starting to see and we've seen a lot of good oldies being updated too and more will follow (queenbee/dragonne anyone?!).

#53 User is offline   Equilibrium (old) Icon

  • Joined: 14-October 07
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Posted 20 October 2007 - 02:43 AM

i like the map, i just think the spawn points for red are much too easy to be spawncamped. i have only played for 1 week, so let me get used to the game more before suggesting anything. :D

#54 User is offline   AKGRIZZLY (old) Icon

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Posted 20 October 2007 - 03:42 AM

Quote

i like the map, i just think the spawn points for red are much too easy to be spawncamped. i have only played for 1 week, so let me get used to the game more before suggesting anything. :D


You just need a round on uptown and watch me get my retribution camp on against blue, spawn rapes are meant to be crushed, don't get whiny, saddle up your nadz and crush them.

#55 User is offline   Equilibrium (old) Icon

  • Joined: 14-October 07
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  • LocationThe Zoo, but they let me out of my cage sometimes.

Posted 20 October 2007 - 07:24 AM

i don't use nades 0.0

my setup is helm, armor, G36, Beretta, and silencer.

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#56 User is offline   Woekele Icon

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Posted 20 October 2007 - 08:07 AM

nadz is not the same as nades I believe :D

#57 User is offline   M@n!c (old) Icon

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Posted 20 October 2007 - 08:47 AM

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nadz is not the same as nades I believe :D


LOL nope. :lol:

#58 User is offline   AKKODIAK (old) Icon

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Posted 20 October 2007 - 09:43 AM

Uptown still remains one of the great jump maps though.

#59 User is offline   M@n!c (old) Icon

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Posted 20 October 2007 - 10:03 AM

Quote

Uptown still remains one of the great jump maps though.


As far as normal gameplay maps go, you are correct sir! :-D

#60 User is offline   mitsubishi Icon

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Posted 20 October 2007 - 12:20 PM

ctf may be improved if half of the spaws go down at the elevator and 1st level parking for the other team. it may have been a problem in 3.7 having them scattered all around and now it may be the other side, too restricted.

edit: oh wait, something like that has been done already:P

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