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How to get rid of New UrT player defualt name

#11 User is offline   mitsubishi Icon

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Posted 18 September 2007 - 06:57 AM

it's a game. things like network settings are too much, let alone what would you set with it? even a 256/128 adsl can do the max /rate.

#12 User is offline   don Icon

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Posted 20 September 2007 - 04:18 AM

Quote

it's a game. things like network settings are too much, let alone what would you set with it? even a 256/128 adsl can do the max /rate.


Isn't 25000 equal to roughly 25 kilobytes (too much for a 256/128)? Or is it bits?

#13 User is offline   mitsubishi Icon

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Posted 20 September 2007 - 09:15 AM

It's bytes server->client, so it's 25000/1024 = 24.4kilobytes/s. a 256kilobit internet = 256/8 = 32kilobytes/s. Even with any overheads and losses it should be enough. Upload is too low, and generally in real terms both are two low, I haven't seen it ever reach 10KBdown/10KBup. FPS can be related to upstream speed but I've noticed very low values slow it a bit, large ones seem to reach a limit, and it's capped at 125fps now anyway.

#14 User is offline   Woekele Icon

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Posted 20 September 2007 - 07:00 PM

fs speaks the truth

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