Urban Terror Forums: My suggestion for 4.1 - Urban Terror Forums

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My suggestion for 4.1

#11 User is offline   Muffie Icon

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Posted 23 September 2007 - 05:06 AM

akkodiak wtf  :?

#12 User is offline   Oswald (old) Icon

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Posted 23 September 2007 - 07:08 PM

no the negev will not be removed.

#13 User is offline   AKKODIAK (old) Icon

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Posted 23 September 2007 - 07:29 PM

Quote

no the negev will not be removed.


I'm not asking for it to be removed, just changed back into the defensive weapon it used to be. Now its used quite often in offense.

#14 User is offline   AKGRIZZLY (old) Icon

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Posted 23 September 2007 - 08:36 PM

Leave the GD thing alone, ffs fix the bugs & release.  :roll:

#15 User is offline   mitsubishi Icon

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Posted 23 September 2007 - 08:46 PM

it looked a bit overpowered only when used with a silencer but still it seems to be only the case in certain situations, e.g. defending the general area around a flag against many wounded enemies (rounds never end!+easy to reload with a bug). but most games need either a strong sniper or a heavy auto so sr8s and autos still dominate.

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#16 User is offline   Kr0m Icon

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Posted 23 September 2007 - 09:42 PM

There's some things that the DEVs will do regardless of what the QA suggested... the negev having no extra stamina penalty is one of them.

#17 User is offline   AKGRIZZLY (old) Icon

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Posted 23 September 2007 - 09:47 PM

Again, fix the actual problems like the ban system and other annoying little bugs and release.  The guns are fine, the nades are fine, the features are great.  The UI is nicely rounded out, gj, clean up the small stuff and fix banning and release it man.  The game is great, one of the all time greatest, wrangling over nade effects and stamina penalties has become tiresome.  :wink:

#18 User is offline   Agent#6 (old) Icon

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Posted 24 September 2007 - 03:02 AM

F1

#19 User is offline   ace (old) Icon

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Posted 24 September 2007 - 06:16 AM

I would still like to know if there are going to be adjustments to the player models?

It was fun to have a bunch to choose from like back in 2.3

They just seem kind of out of place. TOO solid of colors.

CS has an all black team, and they have urban maps as well, so what are your points?

Dark grey and light grey would work, and be easily visible. The jump suit thing is just not working out for me. It's not real enough I guess.

#20 User is offline   Oswald (old) Icon

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Posted 24 September 2007 - 07:29 AM

actually the jumpsuit color IS real...

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