yeah i pm'd the noob he said he plays urt almost everyday except with his clan
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ut4_vertigo
#62
Posted 16 October 2009 - 01:09 PM
Hi,
We have the same problems with vertigo on 64bit server as described in page2 of this thread. Our fun solution was to set gravity to 100 when going through teleport else you got stuck just before entrance of the tunnel.
I remember on a mac server, all spawned from 'before the tunnel entrance' right to noes lava...
I hope or Slicey will fix the map, or that the DEV-team will fix the engine.....if possible
(sry for reviving old thread/bug but maybe there are more and more 64bit servers coming and vertigo will be history...)
We have the same problems with vertigo on 64bit server as described in page2 of this thread. Our fun solution was to set gravity to 100 when going through teleport else you got stuck just before entrance of the tunnel.
I remember on a mac server, all spawned from 'before the tunnel entrance' right to noes lava...
I hope or Slicey will fix the map, or that the DEV-team will fix the engine.....if possible
(sry for reviving old thread/bug but maybe there are more and more 64bit servers coming and vertigo will be history...)
#64
Posted 09 November 2009 - 04:04 PM
I had this problem too (everyone was getting stuck at the entrance to the tunnel after the laucher), IIRC i cleaned up our maps directory (got rid of all the maps that were no longer required) and it worked again. I seem to remember swapping 64b and 32b didn't help either so our bug may have had different roots that the one mentioned here.
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