hey, me too!
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Servers crashing?
#22 Guest_Beul
Posted 04 April 2004 - 02:03 AM
Quote
The description.txt was updated to 3.4 and put in the 3.4 pk3 so it overwrites the old one.
I still haven't had a problem on the test server with g_swaproles turned on but it's easy for server admins to turn it off. Please read the 3.4 readme text which was included in the zip file that I gave Oswald for release. It should be in your Q3UT3 folder if you extracted the zip file to it.
I still haven't had a problem on the test server with g_swaproles turned on but it's easy for server admins to turn it off. Please read the 3.4 readme text which was included in the zip file that I gave Oswald for release. It should be in your Q3UT3 folder if you extracted the zip file to it.
I've updated the description.txt... it didnt prevent the server from crashing.
Blade, could you post on the server admin forum (or here... actually whereever you want ) the server.cfg you use and the mapcycle.txt ? I'd like to compare it to the one i use...
I'd be happy to be able to use that g_swaproles thingy cos when it works it's just great.
#24
Posted 04 April 2004 - 10:27 PM
It sounds like it's related to the number of clients and it doesn't happen with bots. It might be ok with only 5vs5 but I haven't tested it. I've tested with QA but I'm sure we never had more than 10 on the server. Hopefully, it'll work better in ET:UT because that engine handles entities better. My config is very simple btw. I have just the gameplay cvars like maximum clients and gametype in my config. I use the default config that q3 creates. I have a default pb config also.
As a test, if you're into it, try limiting the number of players to ten or until it kicks and see if it's related to number of clients as has been suggested to me.
As a test, if you're into it, try limiting the number of players to ten or until it kicks and see if it's related to number of clients as has been suggested to me.
#25 Guest_Beul
Posted 06 April 2004 - 07:37 AM
aight i'll try...
but, when the server crashed (many times till i do the modifications i told) it was :
maxclient 12
maxgameclient 10 (2 priv slots... maybe a part of the prob ?)
bots = 2
i'm gonna try to "play" with all that and i'll tell you if it helps fixing something
but, when the server crashed (many times till i do the modifications i told) it was :
maxclient 12
maxgameclient 10 (2 priv slots... maybe a part of the prob ?)
bots = 2
i'm gonna try to "play" with all that and i'll tell you if it helps fixing something
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#27
Posted 06 April 2004 - 12:02 PM
Quote
aight i'll try...
but, when the server crashed (many times till i do the modifications i told) it was :
maxclient 12
maxgameclient 10 (2 priv slots... maybe a part of the prob ?)
bots = 2
i'm gonna try to "play" with all that and i'll tell you if it helps fixing something
but, when the server crashed (many times till i do the modifications i told) it was :
maxclient 12
maxgameclient 10 (2 priv slots... maybe a part of the prob ?)
bots = 2
i'm gonna try to "play" with all that and i'll tell you if it helps fixing something
?? maxclients 12 and maxgameclients 10 does not mean you get 2 priv slots... the command for that is sv_privateclients if im not mistaken... maxgameclients is just a cvar to control how many of the connected players can actually join a team. privateclients gives you the option to creat some extra slots that can only be accesed with a password,
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