Mandingo v1.0 is finally Released!!!
Thanks to many contributors Mandingo v1.0 is out, more stable, more features, easly configurable!!!
Let's look at changelog:
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- New master commands mute and list. Use mute:<userid> to mute other players on the server. With list you get a userid list of current players on the server.
- The telnet authserver should now easier to use with Putty on Windows.
- Complete rewrite of the high ping kick feature. It now checks the ping over two adsinterval cycle while playing and three adsinterval cycle if client is loading. Writes a warning if ping is to high.
- Killing Spree and Rampage ending message if the player with this status dies.
- Playernames are shown in teamcolors (everywhere except on join and high ping warning messages)
- Colorcodes from playernames getting now removed.
- Created and implemented a ini file with all public say and bigtext messages. It is also used for some dstats messages, to translate output in the language you want.
- Reworked dstats completly. Added new template variables to show current map name, time and date, gametype and current round (in some gamemodes). Show falling and suicides in death column. Better message if no player was tracked.
- dstats can now write into a static html file (and overwrites the same file every update, round and game) or create every game or round (depends on gamemode) a new unique html file. Look into the Mandingo config file.
- dstats now work with FFA, FTL, TS and Bomb Mode (tested only with FTL and FFA).
- New argument "current" for dobacklogparsing. This new argument loads only the current game from beginning to be instant useable after starting bot (options yes and no works like in older versions).
- Some bugfixes (ex. Error message "Use of uninitialized value" in parse_flag()).
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- Do Force Balance Feature is now activeable/deactiveable by urtoconfig.cfg.
- Lot of bugfixes (unallocated variable, uninitialized values, unused variables, wrong variable placement and more over) .... now Mandingo runs very clear.
- Auth Server Methods (MSN, IRC interface too) improvements.
- MSN Bot Keepalive Cycle fixed (somtimes bot got disconnected by network!)
- Seen Feature Enable: Master can see seen players (specified in seenplayers.txt) by Auth Interfaces Group (Telnet, MSN, IRC, InGame) or by email.(Against Fake or Nick Stealers).
- MySQL Feature: storing/compressing data feature enanched (now is really fast).
- MySQL Feature: player info added, bot will check nums of played games and ban status (if a player is marked as banned on db mandingo will kick him).
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- MySQL Feature: added support for local file socket (Speed-Up Stored Procedures).
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- Seen Player Feature: extended to regular expression matching.
- MySQL Feature: Added master Frontend to query players list by guid and nickname.
- IRC Features: Added action handler to avoid K-Lines.
- Installation is more friendly.
- Mandingo Manual released (need a lot of works and a good english grammar :).
You can get it at:
http://urbanterror.techfusion.it
Special Thanks
Mandingo v1.0 release is possible thanks to the following peoples
[NIW] Phob'0S - Core Developer, Bug Fixer, Tester
-=GF=- Stefan1200 - Developer, Bug Fixer, Code Improvement
Alejandro aKa Cojote - Bug Tester
[NG] Skarabeo - Mandingo Logo Designer
[NG] Blackdog - Bug Fixer
Have Fun ... [NG] Parantido