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Dougy's Profile

Dougy's Photo
Group:
Members
Active Posts:
197 (0.06 per day)
Most Active In:
Map / Funstuff Releases (49 posts)
Joined:
28-November 10
Profile Views:
18,854
Last Active:
User is offline Nov 14 2018 10:07 AM
Currently:
Offline

My Information

Age:
26 years old
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Topics I've Started

  1. I got 99 problems & UE mapping is 3 of them ?

    07 October 2018 - 12:54 AM

    I have 3 problems regarding this so bare with me;

    Converted the map to ue4 the fbxscene however is not solid and the player model in first person mode falls right through the scene;
    Any way to remedy this?, also once the scene is imported none of the textures are on said objects its a blank canvas concerning textures (does it auto reapply after compiling shaders or?)

    And it keeps saying "compiling shaders 4,664" at the bottom right and hasn't really budged, dots are moving across but no real feeling of it doing anything other than eating my ram ?

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Comments

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  1. Photo

    jtn191 Icon

    04 Jan 2011 - 02:22
    I've heard lots of good things about Presonus' Studio One and Reaper. Audio Units (AU) are a pretty common mac standard
  2. Photo

    jtn191 Icon

    03 Jan 2011 - 21:43
    I do more audio recording than midi sequencing--I've used ReWire before and tend to prefer Logic's midi interface for less hassle
  3. Photo

    Dougy Icon

    29 Dec 2010 - 00:38
    If you want i can see if i can find the pk3 but sometimes it makes your game dodgy.........
  4. Photo

    zod Icon

    02 Dec 2010 - 13:10
    Oops double-post LOL
  5. Photo

    zod Icon

    02 Dec 2010 - 13:10
    Dougy that's exactly what I'm looking for! Can I have the .pk3 so I can change it to my servers? I'm in -i[T]. btw :P
    We have a zombie / rocket / private / and normal.
  6. Photo

    zod Icon

    30 Nov 2010 - 01:15
    Man, I've been trying to get mine like yours! Can I have the .pk3?
    I wanna see how you do those "Direct-connect" buttons. They are in the "main.menu" right?
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