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JRandomNoob's Profile

JRandomNoob's Photo
Active Posts:
960 (0.32 per day)
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4.x Suggestions (127 posts)
26-December 10
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User is offline Feb 16 2019 11:06 AM

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Posts I've Made

  1. In Topic: ut4_he_tennis_b3

    01 October 2018 - 05:08 PM

    Biddle <3

    I’m going to respond to that email eventually, don’t worry.
  2. In Topic: ut4_he_tennis_b3

    29 September 2018 - 10:10 PM


    I might show up on Discord sometime in the next two weeks, depending on how long it takes until I get my paws on a new computer that can run software from this decade.
  3. In Topic: Happy birthday, Urban Terror!

    05 August 2018 - 07:25 PM

    Urban Terror has turned 18 \o/

    It’s mindboggling to think that I personally have been around for nearly half of the game’s entire lifetime. Nearly every feature that was new and controversial when first introduced has now existed several times longer than the good old stuff everybody liked (for better or worse).

    4.2 was released 6 years ago. The 4.x series alone is over 11 years old. Walljumps were added 14 years ago. Abbey, Algiers, Austria, Casa, Docks, Riyadh, Ramelle, Sanctuary, Swim, Turnpike and Uptown have been in the game for at least 15 years, many of them longer. Vital organs were removed from ARIES 16 years ago. Sprint, stamina and encumbrance are 17 years old.

    This game is old. Old as balls.
  4. In Topic: UT4_LOGGON_B1

    22 April 2018 - 11:51 PM

    Congratulations! But I’d recommend you take some time to learn how UrT gameplay works. This is not a dismissal along the lines of “learn to play, noob”! You need to figure out what makes a playable map, let alone a fun one, before you can hope to get anywhere.

    • First things first. There’s a critical mistake many beginners make: editing existing shaders or textures. Never, ever do that, this will cause conflicts with the original ones. Always rename your versions. For example, if you want add nodamage to textures/codey1/none_slip2, name your shader textures/logoon/none_slip2 (you don’t have to make a copy of the actual image file, the map keyword can still point to textures/codey1/none_slip2.jpg). Always use unique names for your assets — textures, shaders (and .shader files!), sounds, etc. (Simply reusing existing assets without modifying them in any way is fine.)
    • The map is absolutely gigantic, huge, humongous, massively oversized, positively cyclopean. Capping a flag took me good half a minute which is way too long. (It’s about ten seconds on Riyadh, the largest of the default maps.) Regarding the map’s height: in Urban Terror maps, there are very few places that kill you when you make a mistake (even on Uptown, most falls leave you with some health). Logoon on the other hand has several areas where the railings are so low you could easily jump over them in the heat of the battle.
    • I’m not going to say anything about the theme — abstract maps are just as valid as ones copying real-life environments. However the layout makes no sense, gameplay-wise, and it’s extremely open (it’s going to lag a lot with more than a few players). There are spots where you can see nearly all of the map and this along with the ludicrously long sightlines makes it a camper’s paradise. Which is fine, if that’s what you wanted, but CTF is impossible on this map unless the server admin bans scoped weapons.
    • The build quality is terrible, there are misaligned brushes all over the place and some of the ramps hover ominously over the floor (there’s at least one spot where the end of the ramp is so high above the ground it blocks your movement).
    • It’s extremely dark. This is the easiest problem to fix, of course.

    Plus a minor note: you only need the .BSP and .TGA files in your maps/ folder. .PRT and .SRF are only used during compilation and .BAK is a backup of the .MAP file (every time you save your map, Radiant creates a backup of the previous save state — if your work file gets corrupted, you will still have a slightly older version available and don’t have to start from scratch again).
  5. In Topic: Video or Sequence?

    22 April 2018 - 06:46 PM

    Quake 3 engine supports a pretty rare video format, .RoQ (there are probably several such converters, I just happened to have this tutorial in my mapping folder). Here’s the relevant shader manual section explaining how to add videos to your map (scroll down to the videoMap keyword).

    As for animations, this same shader manual page explains writing shaders for those too; however animMap only supports up to 8 images. You can chain animMap keywords, but this gets unwieldy pretty quickly. (An important advantage animations have over video is that animations can have transparency.)



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    Fax-ounet Icon

    21 Apr 2018 - 20:39
    Yop You
    I ty you for my post!!
    You are a dswp
    and in my team i have already 2 dswp!
    why don t join them?
    You ll be Senior admin directly!!
    I wait you answer!!
  2. Photo

    maggot1 Icon

    19 Oct 2013 - 01:52
    Looks like 4.2 has some issues;I'm stuck at game title screen and at the bottom left say in red:NON AUTH. some security issue. cannot play the game. when will it be resolved? Thanks.
  3. Photo

    maggot1 Icon

    19 Oct 2013 - 01:52
    Looks like 4.2 has some issues;I'm stuck at game title screen and at the bottom left say in red:NON AUTH. some security issue. cannot play the game. when will it be resolved? Thanks.
  4. Photo

    r00fus Icon

    22 Apr 2013 - 21:14
    thanks man i think your idea pointed me to the right idea and im gonna be able to play again. thanks a lot man.
  5. Photo

    SilverFoxZ Icon

    18 Apr 2013 - 12:17
    You should be moderator or in the QA team or something, you sound so professional in everything you say xD
  6. Photo

    delizzle2312 Icon

    17 Mar 2012 - 02:38
    if u speak english there is no servers
  7. Photo

    SilverFoxZ Icon

    17 Aug 2011 - 13:27
    hello xD
  8. Photo

    alualucard Icon

    24 Jun 2011 - 01:45
  9. Photo

    alualucard Icon

    24 Jun 2011 - 01:45
  10. Photo

    alualucard Icon

    24 Jun 2011 - 01:22
    are you in a clan
  11. Photo

    alualucard Icon

    24 Jun 2011 - 01:22
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