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Sneaks's Profile

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Map / Funstuff Releases (212 posts)
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User is offline Oct 03 2019 04:46 AM
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Posts I've Made

  1. In Topic: GTK Radiant Add A SkyBox And A Sun

    31 August 2019 - 06:05 AM

    perhaps it is a good idea to post a specific question as a new topic if you are still unsure, also find CMM, and Discord is also a good place to find people in the know
  2. In Topic: GTK Radiant Add A SkyBox And A Sun

    31 August 2019 - 06:00 AM

    View PostMegamindbrian, on 28 August 2019 - 07:46 PM, said:

    Thanks, but those links don't work anymore ;)


    Make a large box around your map

    Apply a 'sky' texture to the inside of the box

    below is an example sky texture shader

    
    textures/ut4_maptexurefolder/maptexturesky
    {
    	qer_editorimage textures/ut4_maptexurefolder/maptexturesky.tga			//name it .tga even if it is not
    
    	q3map_lightmapFilterRadius 0 8							//#self, #other surfaces //gaussian blur level
    //	q3map_lightsubdivide 386							//use q3map_skyLight instead
    	q3map_backsplash 0 0								//turns off q3map_backSplash default [self lighting effect]
    	q3map_sunExt 0.95 0.74 0.705 250 290 50 1 2
    //	q3map_sunExt 0.9 0.8 0.7 250 290 50 1 2					//always sunExt //#r #g #b, #intensity[contrast; high is dark shadow], #degrees[0east 90north 180west 270south], #elevation [0sunrise/sunset 90noon], #deviance, #samples
    	q3map_skyLight 305 3						// 275 3	//INTENSITY [brightness; high is brighter] 	//#light brightness value, #transition quality[smoothness]
    //	q3map_lightRGB 0.735 0.685 0.355						//use q3map_sunExt instead, this line did not affect bounced light
    	q3map_noFog
    
    	surfaceparm sky
    	surfaceparm noimpact
    	surfaceparm nolightmap
    	surfaceparm nodlight
    
    	skyparms env/ut4_maptexurefolder/maptexturesky 1024 -				//scrolling clouds must have this value
    	nopicmip
    	nomipmaps
    	{
    		map textures/ut4_maptexurefolder/maptexturesky.tga
    		tcMod scale 1 1								//scale 1=100% 2=50%
    		rgbGen identityLighting
    	}
    	{
    		clampmap textures/ut4_maptexurefolder/maptexturesky_mask.tga
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		tcMod transform 1 0.1 0.1 1 -1 -1
    		tcMod scale .5 .5							//tcMod scale .6 .6
    	}
    }
    
    
    


    That shader is more complex than needs to be, but is one I'm currently using
    I have changed paths, and also changed some values for this example

    all comments after // on a line are not read by the compiler
    these are either 'switched off' or personal notes I use for reference

    The box around the map would be called the 'hull'
    A map's 'hull' should have beveled edges.
  3. In Topic: WIP ut4_abaddon

    18 August 2019 - 01:24 PM

    View PostIye, on 20 May 2019 - 12:03 PM, said:



    Did by any chance also remove the texture files and not only the models themselfs?




    yes. yes I did.

    - fixed (for now)
  4. In Topic: ut4_abaddon release

    18 August 2019 - 12:19 PM

    ut4_abaddon_b4v3

    Abaddon b4v3 <--- mediafire download

    reduced file size, more details, gametype changes

    Thanks Mr Yeah for custom models,
    and Biddle for custom UrT textures

    moistier, unclippage, no smoking in the no smoking section


    65 mb, 171 textures, 4.5 mb wav files

    10936 brushes, 864 entities (289 models)

    all game modes 16 per side


    Spoiler


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  5. In Topic: ut4_duplomania[Beta 1]

    18 August 2019 - 12:11 PM

    View PostJustMe..., on 17 August 2019 - 01:45 AM, said:



    spoilers?

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