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Sneaks's Profile

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Active Posts:
456 (0.13 per day)
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Map / Funstuff Releases (212 posts)
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01-March 10
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User is offline Oct 03 2019 04:46 AM
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Topics I've Started

  1. ut4_abaddon release

    03 July 2019 - 09:49 AM

    current version: ut4_abaddon_b4v3
    update 18th Aug 2019

    ---------------------------------------------------------

    Abaddon beta 1

    All game types

    playable beta for test on public servers. large file size,

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  2. Screenshots and demos Urban Terror 4.3

    24 June 2019 - 09:04 PM

    Screenshots and demos UrT 43

    how to and how to find?

    When I make a screenshot or record a demo, where can I find them? Do I need to set a path?
  3. WIP ut4_abaddon

    05 April 2019 - 12:53 PM

    ut4_abaddon
    Abaddon

    So this has been a month, I won't count the hours spent so far, or how many more to go, but I needed something meatier after making Hamburger Cricket. Taking what I learned in Hamburger Cricket, I wanted to stick to the basic idea of a big open space and then push the limits of what I could do and how much information could be placed inside that open space.

    Many mini-maps made in the initial stages, trenches and a tall tower, a tunnel, and lots and lots of sand carried by gull from a distant place. I didn't ask many questions. I needed lots of sand and the gulls deliver. They don't speak anyway, which was fine by me.

    A first I thought I'd make a Rollerball style map (Rollerball is a movie set in the not so distant future of 2018, I watched it last year so was a natural inspiration for making a map).

    Rollerball is played on a big round velodrome, sloping sides, but it became apparent quickly that running and jumping on the surface was, troublesome. Part of the solution was to create paths, which ruined the initial idea, and parts of these paths needed to cut into the main surface. I always felt I wanted to make a map with trenches, so this was basically where I started.

    Made a series of mini-maps to choose my preferred trench layouts.

    I'll add more as it develops.

    Did I mention this map is big?

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  4. ut4_hamburger_cricket_rc1

    05 April 2019 - 11:44 AM

    ut4_hamburger_cricket_rc1
    Hamburger Cricket rc1

    http://www.mediafire...et_rc1.pk3/file

    I started making a few maps again last month, this is the first, a few days, a big open field... just like cricket, except better because,.. 'nades.

    The purpose to making this map was for me to re-learn how to make maps, how to install GTK Radiant and how to play Urban Terror. It's been a long time since I had done any of those things. Also a part of this process was moving house and connecting the internet. All done,

    GUIDE HOW TO INSTALL GTK RADIANT 1.5.0

    Through this process I found some notes I had written in 2009, these are what I used to guide me. They're included in the .pk3 and may be of use to someone out there, you will still need access to other resources available to people starting out. More of these notes could become available over time but I recommend the RTFM system, is more reliable.

    I've included a copy of the .map file, which also might 'help' someone.

    So here is a big open field for gunning down ya mates in cold blood. As they say, you can run, but you can't hide. The field isn't to scale, to me it feels smaller than a cricket field, but as a big open space, it's pretty big and open by urt standards. It's been scaled so a player could run from one end to the other (with full stamina - and power slide). Was good for me re-learning getting a good strafe run/jump going.

    Support for FFA, TDM, TS, CTF, CAH, FTL, BOMB, game modes. No bot support and no surface sounds yet because I'm still starting out.

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  5. Surface sounds and BSP

    28 March 2019 - 02:07 PM

    I've been mapping again for about a month, and today the internet is connected in my new place :)

    I downloaded a BSP program, but it didn't work the way I expected it to. Can someone share a link to download it again?

    Also a list of surface sounds and how to extract them would be very useful. It's been a long time since I added surface sounds to a map.

    I should have a basic map with notes to release soon, and some screenshots of what I've been working on.

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