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Urban Terror News

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Let's Frag!

in Urban Terror - posted Sunday, 09 February 2014 by FrozenSand
We are now ready to host the BETA stage of the new recoil and firing system. Everyone is invited!

To play test the BETA you must have the latest version (4.2.018) and follow these steps:

Download the BETA client QVM from here
From the q3ut4 folder, rename your current zUrT42_qvm.pk3 to zUrT42_qvm._pk3_ or move it outside the folder
Copy the downloaded file to the q3ut4 folder
Run the game and connect to one of our public servers below

We've prepared a few servers with different gametypes for the BETA:

Team Survivor - 12 slots: (EU)
Team Survivor - 16 slots: (NA)
Capture the Flag - 14 slots: (EU)
Capture the flag - 12 slots: (NA)
Team Deathmatch - 16 slots: (EU)

You can view this list of servers on the internal server browser of the game.

We also have a private server available for clans who wish to make a competitive match. Just contact us on IRC for an appointment.

To revert back to version 4.2.018 simply run the Updater or follow these steps:

From the q3ut4 folder, delete zUrT42_qvm.pk3
From the q3ut4 folder, rename zUrT42_qvm._pk3_ back to zUrT42_qvm.pk3
Run the game

Your feedback is greatly appreciated! So please leave us your constructive feedback in our forums!
PS: Please note that since this is the client code for the beta system, you will not be able to host a BETA server. If you wish to set up a server, please contact us to discuss the matter.
Happy fragging!
comments: Feel free to discuss this on our forums

Urban Terror Needs YOU!

in Urban Terror - posted Friday, 31 January 2014 by FrozenSand
A radical new change has been made to UrbanTerror and is going to change the way you play forever! The weapon firing, spread and recoil system has been re-coded for a what-you-see-is-what-you-get hit system where pure skill will be rewarded and thus no more lucky shots!

We have also listened to the community and we did some weapon balancing including a point-blank-no-Kevlar-one-shot-one-kill SPAS and a no-penalty SR8!

We will run a community beta test of the system in a couple of weeks. Check back for more details. So prepare your skills, forget spray-and-pray and make sure you do not miss out on this beta test where you will never shout the dreaded 'HITS!' again!
comments: Feel free to discuss this on our forums

Signups for the Urban Zone League Seasons are open!

in Leagues - posted Tuesday, 28 January 2014 by FrozenSand

Come celebrate with Urban Zone! After six years of hosting leagues, cups and special events, Urban Zone has just opened sign ups for the 20th season of its CTF league, along with the 13th and 5th seasons of its TS and BOMB sisters. And what better way to help them cheer in the anniversary than by brandishing your guns and getting down and dirty in the competition.

Signups close on February 2 and the competitions are open to everyone. If you don't have a team of your own, feel free to follow the season's competitions along with the XVIIth edition of NationsCup, currently hosted at Urban Zone.

Head on to the site to sign up and read the signup newspost for more information.
comments: Feel free to discuss this on our forums

Urban Terror 4.2.018 Release

in Urban Terror - posted Saturday, 25 January 2014 by FrozenSand
Get ready! 4.2.018 has been released tonight Saturday January 25 at 22:00 CET. This release has the potential fix to the fps drops, so we have worked hard to get it out before the Nations Cup starts on Monday.


New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
Changed the medic badges back to the caduceus.
Solved FPS drops introduced in 016/017 client.
Fixed the issues with auth_owners.
Fixed the "auth string output overrun" issue.
Solved 'callvote map' problem where results can be unpredictable.
Fixed client number in callvote server log entry.
Fixed callvote kick bug.
More checks for pure servers.
comments: Feel free to discuss this on our forums

The long anticipated list

in Masters & Auth - posted Friday, 24 January 2014 by FrozenSand
We know you have been waiting for this day for a long time, and we apologise it took this long! We are sending cheaters packing their bags! Its been a long road partly due to some complications of leaked files that made us verify the integrity of the anti-cheat system. Today we are happy to announce that all systems have been verified and we can now release the detected cheaters between versions 4.2.015 and 4.2.017.

We have been working closely with Urban Zone League and have given them priority updates and early access to this list already. In future we hope other leagues will join a special early access group.

The following 72 user accounts (and their duplicates!) have now been suspended for violation of our terms of service:

Lennonw8, Xixion, Almeria, Zhapoo, Torres, Supersuperluca99, Ho91337, Af4y, Odisey, Downuri, Se7up, Germanu, Duoro, Dr4g0n, MoNsTeRjAn17, Xiner, Sakuracan, Drdre, Tygas69, Swaaaag, Burrsheesh, Wrrdiego, Savage, Xhelazzjew2, Lobose3, Kevinmoler, Lunatic95, MAGNI, Porkje, Trump, Johnnykiller, Sophisticated, Konekp, Fisken, Brutosbrutaloz, Hellxxx, Krayz, Bebert17, Maqicx9, R1shex, Scenery1, Gordobasto, Sasio, Pickup, Tsetung, Sulukek, Lavezzi9874, Xstriker, Nocryfr, Hustle, Romao355, Buncha, Dothox, Aludogje, Ollx, Testik, Stayycautious, Nazgul, Bkao, Frostflake, Dspr3d, Cre4, Merek19, Zay3, Nemoonline, Kwizatse7s, Penthos, Kiki, Headshotgg, Marcel, Pleasedontcampme, Nitr0x
comments: Feel free to discuss this on our forums

UTSC CTF Tourney and North America KO

in Leagues - posted Monday, 20 January 2014 by FrozenSand

The UTSC Team is excited to announce the opening of 2 new additions to its array of tournaments!

5V5 CTF Tournament
The UTSC team now has decided to expand on the gametypes that would be played in its league! We introduce you to our first ever 5v5 CTF regular season and cup playoff. Teams will be split into groups and play a regular season round robbin. The top teams from each group will face off in a final bracket for medal placement!
Don't forget to register here

North America Knockouts (NAKO)
With 4 successful editions of the Asia-Pacific Knockouts, in which multiple North American and European players took part. UTSC team decided to host an event where players from both region would be able to get a fair chance in being the last one standing! To serve this purpose, UTSC will run the NAKO on a server located in the USA. Be sure to sign-up for this at:
comments: Feel free to discuss this on our forums

NationsCup 2014 Group Draw

in Misc - posted Sunday, 19 January 2014 by FrozenSand

Now that the captains have been elected for the national teams it is time to see which nations will be facing off in the group stages. This group draw will be done live on stream this Sunday (19 January) at 20:00 CET.

The stream address is and feel free to join the chat before the start of the draw!
comments: Feel free to discuss this on our forums

Asia-Pacific KO#4

in Leagues - posted Thursday, 09 January 2014 by FrozenSand

It's that time again...

APKO#4 is uppon us. It will be held this Sunday at 2pm UTC.
The map list will be as follows:

Sign up here: . For more info visit:
comments: Feel free to discuss this on our forums

NationsCup 2014 Captain Application

in Leagues - posted Monday, 30 December 2013 by FrozenSand
The NationsCup has always been the high point of competitive Urban Terror but it was uncertain whether or not it would be held this year due to the problems at ClanBase. Unfortunately they could not be resolved in time. Urban Zone has stepped in and offered to host it. Sotone, the CB game supervisor, has joined Urban Zone to make sure the NC will run smoothly.

Normally the run up to the NationsCup starts in December with the captain applications however due to the issues there is now a time constraint. In order to catch up the application period is shortened to January 5th, 2014. You can find more information on how to apply as captain of your nation on the Urban Zone website.
comments: Feel free to discuss this on our forums

4.2.017 Release is Here!

in Urban Terror - posted Sunday, 22 December 2013 by FrozenSand
FrozenSand has worked hard to fix the autobalance bug and is happy to release the fix in 4.2.017. Please note that dmaHD is turned on by default so if you prefer the older sound engine remember to turn it off from the sound menu.


Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.
comments: Feel free to discuss this on our forums
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