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Urban Terror
Urban Terror 4.2.013



in Urban Terror - posted Sunday, 30 June 2013 by FrozenSand
Now Release! - 30-06-2013
The server_example.cfg was not updated with the new and renamed cvars. We will fix this in 014, with the Server MaxMap Issue that a minority of server admins will be experiencing!


FrozenSand is pleased to announce that 4.2.013 is ready to release on Sunday June 30 at 21:00 CEST (Central European Summer Time). There will be a live stream on www.twitch.tv/urbanzone with the development team starting at 20:00 CEST.

CHANGELOG

GAMECODE

Fixed the seam on the back of the SR8
Fixed the doors near the pillars and some z-fighting on Turnpike
Fixed missing skin on team swaps
Restore previous behaviour of armband colour for enemy team
Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled
Fixed /ignore and /ignorelist commands
Added new command /maplist which will display all the maps available on the server
Added partial substring matching for client/map searching
Added visual player count in scoreboard for both free and spectator teams
Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1
Updated UI password filter's labels in the server browser
Renamed CVAR: g_maxWallJumps -> g_walljumps
Renamed CVAR: cg_showFunstuff -> cg_funstuff
Renamed CVAR: g_allowFunstuff -> g_funstuff
Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina
Renamed CVAR: g_allowForceSkins -> g_skins
Renamed CVAR: g_maxJumpRuns -> g_jumpruns
Removed SERVERINFO flag from g_cahTime
Fixed SPAS hits being displayed after player death
Added missing BOMB defuse autoradio sound
Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right
Updated damage table according to the new hit locations
Fixed some char cases in in-game messages
Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0)
Added permanent position saving in Jump Mode
Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm)
Added a new skin set based on the Droogs from A Clockwork Orange (it is #12)
Fixed bug allowing players to defuse bomb with a live nade in hand
Fixed bug showing hits causing 0% damage with the spas
Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds)
Removed cg_sfxteambands (unused cvar)

ENGINE

Possibly fixed sv_maxPing connecting issue
Added RAW mouse support
Added dmaHD sound
Added the possibility to force the engine execution on a single CPU (/com_singlecore on Windows only)
Added possibility to set engine process priority (/com_processpriority on Windows only)
Added partial substring matching for client/map searching (RCON commands)
Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash

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