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newspaper Meet & Greet: Bittar

bullet_none in Urban Terror - posted Tuesday, 06 December 2005 by FrozenSand
Due to a change in plans this past week with Oswald's wife giving birth Urban Radio was postponed until next week. We had scheduled a segment featuring one of the newest members to the development team. His alias is Fernando Gon?alves Bittar (aka Bittar) and he hails from S?o Paulo, Brazil.

newspaper Levels Development Update

bullet_none in Urban Terror - posted Wednesday, 30 November 2005 by FrozenSand
While some developers toil on the nuts and bolts of the mod, the level designers continue to work on a plethora of levels. Most of the levels that will be released have been modified or updated from their previous release. Last week we showed off some work that had been done on Rommel (originally by Bar-B-Q) and Austria by Tub.



This week we present two other levels of interest, one of which is a virtual unknown. Why is that? Because until now no one has viewed of played this level inside Urban Terror. As many know, Tub has been a machine, working on problem areas, while improving the look and playability of his levels. Said Tub, "mmm, it's good to be finally releasing this stuff. I've been sitting on Austria for a year now and damn, I really want to see people playing it! For me this release will mean a final closing of the q3ut3 door."



The other levels being development that will be included in the Urban Terror release come from MaSheeN. You might remember him from his work on Eagle. His level Crossing has been featured on the web site previous. But we also get work from him we will see an all new level called Ambush.

newspaper Follow Up: 20 Questions & 19 Answers

bullet_none in Urban Terror - posted Tuesday, 29 November 2005 by FrozenSand
All the questions posted came from the community after our initial news post last week titled, '20 Questions & 19 Answers.' Due to the nature of some of the questions, there might not be an answer or only general information provided. At this point, development is still in the early stages and plans could change. Thanks to the community for their continued interest and support. So, without further delay here are the follow up questions.

newspaper Radio Recap

bullet_none in Urban Radio - posted Monday, 28 November 2005 by FrozenSand
Urban Radio returned to inside The Game yesterday with Oswald at the helm to provide a long overdue update to the community. Much of the discussion during the show centered on questions provided to the development based off the news of last week posted here titled '20 Questions & 19 Answers.'
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newspaper Urban Radio - Saturday, 24 November

bullet_none in Urban Radio - posted Thursday, 24 November 2005 by FrozenSand

URBAN RADIO - SATURDAY 26 NOVEMBER 12PST/20GMT/21CET

newspaper The Future of Urban Terror

bullet_none in Urban Terror - posted Tuesday, 22 November 2005 by FrozenSand
Urban Terror and the community has undergone many changes over the course of 5 years since our first release back in 2000 QuakeCon in Mesquite, Texas. The development team too, has changed over those years with many individuals working on the mod and providing their input, skills and talent to the game and community.

newspaper Urban Radio on Radio iTG

bullet_none in Urban Radio - posted Tuesday, 22 November 2005 by FrozenSand
Join Oswald as he takes you "inside the game" with Urban Radio, the show that centers on all things Urban Terror. The show has been on hiatus for the past 6 months, but with an influx of news, along with leagues starting up, the show will return each week. As with past shows, we ask for community participation. Each week, we will (hopefully) showcase a community server as the Urban Radio Server of the Week. I believe all the bugs are worked out of my shoutcast system, so we could even be taking some calls during the show. We will also talk to development team members and get their take on development. All that and the latest news from the Urban Terror home front! If you are not able to catch the show live, all casts are made available on the 'Files' section at Radio iTG (no registration required). Information contained in the show will be posted in a Radio Roundup news post following the show. Watch for upcoming show information or type !radio in #urbanterror on ETG. This week also begins live coverage of the Clanbase Fall 2005 Open Cup. Matches scheduled to be covered live on Radio iTG include: Wed 23 Nov - Die NixBlicka v Nemesis Corp Thu 24 Nov - The Syndicate v derbe`urt Sun 27 Nov - SOM GORSI v Gamesense Check Radio iTG, Clanbase Fall 2005 Open Cup or the Urban Radio tab on our web site for start times (all times noted in PST not GMT).
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newspaper Locked and Loaded!

bullet_none in Leagues - posted Sunday, 20 November 2005 by FrozenSand
Cup Clanbase

newspaper Worlds of Wonder

bullet_none in Urban Terror - posted Saturday, 19 November 2005 by FrozenSand
For those who seem to still be under that proverbial rock, we ARE working on another release for Urban Terror...the Quake III variety. I am sure this is news that is long overdue, right? What started out as a rather small "update" continues to grow to behemoth size.



The level designers have been busy at work, updating, modifying, gussying up their levels. Some of the more notable levels that have received some sort of update have been Algiers and Austria from Tub. He is currently looking at supplementing the release with an updated version of Alps that was created by Flash. No word on futher work on Abbey (CTF). ShminkyBoy has been tweaking and toying with Suburbs, while newcomer, Riche has been putting his time into Thingley (which I know some have seen playing on the test server) and Elgin.



We have enlisted the assitance of Sinni who is doing some techincal work on Santuary (orginally done by Bar-B-Q). Would you believe there has been further work accomplished on Rommel? Yeah, seems BladeKiller cannot put it down. As RabidCow explains, "ok, that's been an exercise in pain...BK was having trouble compiling Rommel because the bridge kept getting sparklies and cracks that couldn't be fixed...I decided I would replicate it in [3D Studio] max...it's the same visually but the tris (296 compared to 880) are less than half, so its been worth it, all sparklies are gone!" There have been some other strucutal portions of Rommel rendered in Max, such as the large, curved pieces on the tower.

newspaper 20 Questions & 19 Answers

bullet_none in Urban Terror - posted Saturday, 19 November 2005 by FrozenSand
As we have eluded to a few times, we are still working on two separate development cycles. We still have some ?things? we want to implement for Urban Terror (for Quake III). Development has also been underway for some time on the ?demo? or new version of Urban Terror using some of what we created using the MX demo we worked on last year.

This Q&A session will focus on both prongs of development and will feature a ?Q3UT3? for the Quake III version and a ?UrT? for the new version. Ready for some answers?
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