Advertisement
Urban Terror
Urban Terror 4.2.021 Release
We're excited to announce today the 4.2.021 release of Urban Terror! Among the many improvements and bug fixes, we decided to rework the Heads-up Display (HUD) to give it a more modern look. Do not hesitate to comment on this thread.
We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.
Have fun!
We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.
Have fun!
Changelog
• Updated text with new font (Roboto) and drop shadow
• Decreased font sizes around the HUD
• Revamp of the mini scoreboard and team overlay
• Updated netgraph
• Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
• Improvement of the item and weapon select boxes
• Enhancement of the "3, 2, 1, Go" beep on warmup countdown
• Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
• Updated the timers - right aligned and new timer and hotpotato icons
• Highlighted map names in orange if they need to be downloaded (in the server browser menu)
• Added $hp chat var
• Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
• Updated the vote HUD element
• Used Team Survivor walls in Freeze Tag
• Added forcesub rcon command
• Added forcecaptain rcon command
• Combined red and blue wave timers if they're equal
• Added cg_showbullethits 3
• Added ability to use "all" with the forceteam command
• Added swap rcon command to swap two players
• Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
• Fixed spawn arrangement on Docks #100
• Fixed a missing texture on Ricochet #110
• Fixed the occasional timeout flights #114
• Fixed status of defusing players being set to "FRZN" #115
• Made dropped bomb yellow on the minimap #82
• Fixed cumulative g_inactivity timer #41
• Fixed blurry ammo icons
• Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
• Fixed speedometer overlapping weapon info
• Fixed helmet being rendered on top of NVG shader
• Fixed "x team wins" skinning #132
• Fixed bomb being lost to the void #11
• Fixed first shot accuracy in perfect conditions #134
• Changed LEADER to LEAD on the scoreboard #138
• Fixed C&H flags not being counted when the timelimit is hit
• Fixed skin readme text positioning #136
• Fixed skin selection menu starting empty #118
• Unlocked cl_pitchspeed #139
• Changed "Enemies: x" to "Players: x" in Jump mode
comments: Feel free to discuss this on our forums
Advertisement