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Urban Terror
Urban Terror 4.2.022 Christmas Release



in Urban Terror - posted Saturday, 20 December 2014 by FrozenSand
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!

Among the new features, our crazy coder clearskies developed a kick-ass advanced server filter for the server browser. Check it out!

Urban Terror 4.2.022 Changelog

New cvars to modify the text size: cg_msgSize and cg_chatSize
Servers now issue a DNS lookup for the master server on map change
Game clients now check for other master servers when the main one is down
Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
Added a g_refNoExec cvar to control referee access to the exec command
Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
Added a bot indicator and filter in the server browser menu
Added "(next: map)" to the cyclemap vote string when g_nextmap is set
Updated g_stratTime to not cut into play time
Added cg_leftHand
Improved the team scores visual in HUD
Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
Enabled the percent (%) character for use in chat
Enabled the semicolon (;) character for use in chat
Added IRC-style /me command (works in chat as well)
Added flag drop bind to the menus #124
Added filter bar in the server browser menu
Reorganized the "General Settings" panel and added a "Meter Settings" panel
Added detection for vote keys #171
Enhanced dropped bomb visibility on the minimap #155
Fixed defusing player status shown as dead #149
Improved flood protect limitations: its value is the number of commands you can perform per second #154
Fixed a swap command issue #150
Fixed g_maxGameClients not working properly #146
Fixed g_ctfUnsubWait which never had worked properly #158
Fixed missing textures on some SPAS hits #160
Fixed gear menu showing outdated gear when using gear binds #159
Fixed team scores not appearing until the scoreboard is opened
Fixed the CI message displayed on map end for subs #113
Fixed the multiple bomb carriers in blue team issue #148
Fixed missing cvar g_nextCycleMap #53
Fixed the wrong time being displayed on scoreboard #47
Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
Suppressed hit logging if target is frozen or god #164
Fixed reversed score order when Blue team wins #170
Fixed missing Freeze Tag label for g_gametype votes #172
Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
Fixed most custom maps not appearing in the vote menu #167
Fixed an exploit when spectating the referee #173

We would like to thank iynque, DragonHeart, and MrYeah for their patch submissions as well as all the people reporting bugs on our Github repository, and of course the QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!

The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
comments: Feel free to discuss this on our forums

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