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Urban Terror
Urban Terror 4.3 - Mapping it out !



in Urban Terror - posted Sunday, 06 March 2016 by FrozenSand
In anticipation of the upcoming release of Urban Terror 4.3, we would like to offer a short overview of what the community should expect from it. Firstly, however, we would like to add, in a bit of a gloomy state of mind, that with the release to come we will bade farewell to urtUrban Terror 4 and ioQuake! Since the future releases will be developed using the new Unreal Engine and will bear a new name, we expect 4.3 to represent the final Urban Terror 4.x release, as well as the final one using the venerable ioQuake engine.

The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.

What's happening to the maps ?

The default map list was pruned for this 4.3 Urban Terror release. More specifically, the test maps, the third-party maps, as well as those maps which proved to be seldom played within the community were removed from the default installation package. Of course, they can always be downloaded separately by those who grew to appreciate or perform well when playing them.
maps: AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic, Tunis
As with every aspect of Urban Terror, we expect each of the listed maps to have nostalgic supporters. We apologize to those who could be disappointed and kindly ask them to download them separately from map repos now.

In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:



More to come regarding the new game mode and other improvements in 4.3. Stay tuned!

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