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Urban Terror
Urban Terror 4.3.3 release

While the development team is working hard on Urban Terror Resurgence with the goal to bring it to your screens quickly, we have cooked a 4.3.3 release for Urban Terror : Still Dying.
Information: This release contains several important security fixes and various bug fixes and improvements. It is highly recommended to update as soon as possible.
To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.3 pack or the 4.3.2 to 4.3.3 update package.Changelog
Security fixes
• Fixed CVE-2017-6903 #73
• Fixed a potential buffer overflow exploit with the funstuff cvars
• Fixed a potential exploit with the cl_guid variable
• Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
• Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
• Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO
Engine
• Fixed the server browser not showing any server when using the legacy Quake 3 engine
• Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399
Match Mode
• Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
• Fixed substitute players randomly spawning and being invincible on map restart in certain game modes
Jump Mode
• Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
• Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131
Gameplay
• Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
• Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
• Tweaked P90's and Benelli's positions on screen #217
• Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
• Fixed bots failing to load on Cascade and Kingdom
• Tweaked bot files for UrT 4.3.3
Rcon
• Fixed g_inactivity timer inconsistencies #414
• Fixed the rcon "players" command that wasn't always displaying player's auth names #419
• Fixed /rcon players command returning wrong slot and IP values for clients
• Added current half info to /rcon players if g_swaproles is set to 1
• Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
• Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83
Miscellaneous
• Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
• Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
• Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
• Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
• Clarified server browser filter options
• Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
• Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
• Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine
Many thanks to the players who have reported issues on our GitHub repository, as well as community developers who contributed to the engine code, menus files and bot files: Ionkamikaze, IyeOnline, mickael9, NotVeryGood, Z3nny and travmon.
comments: Feel free to discuss this on our forums
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