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UrT Resurgence
Happy New Year from FS!



in UrT Resurgence - posted Friday, 01 January 2021 by FrozenSand
It's been one hell of a year, and in these times the team is incredibly grateful to share in this experience together, to channel our focus into creating UrT 5, and to find joy in playing and speaking with you, the Urban Terror community.

All of us at FrozenSand want to wish you the very best for 2021. A huge thanks to you, for your continued support, engagement and patience. And to our incredible QA testers, we send our love and appreciation for your invaluable help over the past year!

2020 - a blessing and a curse

Whilst quarantines undoubtedly suck, for UrT it was a blessing in disguise! With many of us suddenly presented with an abundance of free time, we've managed to grow the team, create regular updates and have made significant development progress on UrT5.

Today marks the 1 year anniversary of UrT5's private alpha launch! This year, with the help of the QA team, we are proud to say that we've done 16 QA releases with over 580 updates, including 249 bug fixes and 168 new additions. We hope this progress gives assurance to the ongoing hard work we are all giving to push UrT towards an eventual public alpha.



We currently have a staggering 14 maps in active development - recreations of classics such as Turnpike, Uptown and Orbital, as well as brand new maps such as 'Skylines'. The game has full jump-map support, and in our conversion testing, is nearly identically playable on imports of 4.3 maps.

UE4 presents a massive step in the ease of map creation, we have developed new tools this year enabling time-trial mode, and with expanded movement mechanics, UrT5 is looking to be an incredibly exciting step for all of you jumpers and map creators!



Great progress has also been made across the board - the optimisation of netcode, new weapon and player models, game optimisations, improvements in animations and core audio logic, further development and testing of our 3rd party mapping tools, and the optimisation of essential code for things like the player movement system.

2021 - LOOKING AHEAD

Next year, we will share more insight into the development process with you all. Expect to see live streams from our Twitch channel (go follow us!) by different members of FS, showcasing dev work on models, maps and audio. Further more, look forward to seeing an updated video of a populated alpha play-session, showcasing real, visceral, up-to-date UrT5 gameplay in action!

We often receive messages asking when the next round of QA testers will be accepted. At our current development stage, the feedback we receive from a small, focused group of testers is incredibly valuable and best suited for our current needs. However, over the next year, you can expect us to accept more alpha testers into this small group. Once core game-issues are ironed out, we will begin to expand into a much larger testing group to iterate on netcode, balance gameplay and gain more general feedback. When exactly this will happen is entirely dependant on the needs of our development process as the year progresses, but rest assured we will keep you all fully in the loop when positions open up.

We have high hopes for the upcoming year - the game is in a good stage of development, our momentum is high and the team is in a great place. However, as UrT is developed for free by volunteers, we rely entirely on the hard work of the team and the support of you the community. If you want to help bring UrT closer to public alpha, please consider supporting us to help cover development costs, or, if you or someone you know would like to join FS! we are always seeking new talent, and have numerous roles currently open, so don't be shy to get in touch.

That's all from us. Keep an eye out in the new year for the second round of Q&A answers!

So long 2020 - don't let the door hit you on the way out
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