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UrT Resurgence
Q&A Feedback - Part 4



in UrT Resurgence - posted Saturday, 24 July 2021 by FrozenSand
Question and Answers


The forth and final instalment of Q&A feedback, happy reading...

Will maps from previous versions of URT be convertible to the new version?
Maps from previous versions or Urban Terror will not be compatible with Urban Terror 5: Resurgence, however, there is a process that community mappers can use to convert their previous work into Unreal format which can be used as a base to build on; this process requires a lot of work, but does allow for layouts to be converted one to one.

Will we be able to create our own maps and release them?
Members of the community will be able to continue creating their own maps for Urban Terror, a few examples of work-in-progress have been seen on the Discord #urt5-mapping thread, tools for creating maps are freely available, for example Blender and Unreal Engine.
We've been working on a Mapping Plugin for Unreal Engine 4 which will provide all of the Urban Terror specific assets and features required for the map to function (spawns, flags, etc.), and it is currently being tested by the private alpha participants. A few of them are already working on custom maps for UrT5!

Will smoke nades work the same as in UrT4.3 with the gun flashes visible?
Smoke nades will work the same as they do in Urban Terror 4.3.

What updates are planned for the game, like innovation / gameplay / game mode?
We are experimenting with innovations in movement, and discussing options for new or altered game modes, but at this stage it is only ideas as we need to prioritize completing the base game first.
Once the game is out, we plan to keep on improving it with regular releases. Thanks to Steam, the update mechanism for both servers and players will be extremely simple and will allow us to push updates frequently.

What is planned for the radio system?
The radio system voices / commands will be the same as those in Urban Terror 4 initially, but we plan on adding new voices in the future; the system is also being reviewed to make it both higher quality and more streamlined.

Do you plan to do competitive things like UZ/NC
As a development team, we will not be organising competitive leagues, though we will continue to support community organisation of leagues and events as we have done for the existing game over the years.

Will we get a stats function when the map ends and on a website?
We do want to implement some stats tracking in the future. We're currently focusing on the core game mechanisms, but it is definitely in our long-term to-do list.

Will there be a Linux version released at the same time as the Windows version?
The private alpha participants are already play-testing the Linux builds of the game, and we have game servers running on both Windows and Linux dedicated servers, so yes, a Linux version will be released at the same time as the Windows version :D

How will urt5 stand in terms of server mods, will this still be a thing?
With regard to server mods, the code modifications seen in the current version will not be available, though we might expose more features to server bots that allow some extra modifications.

What is the requirement configuration for playing urt 5?
The hardware requirements have not been finalized, one of the later process is optimizing the game and maps, but for now, if you are able to run Fortnite then you’re good to go.

Will there be bots? Will they have AI with brain?
We do plan to have bots and other AI, although we’re still looking for an AI programmer. If you are among those beats, please reach out to us!

Will there be a permanent ban from the game, and will the old ban-list be continued?
Server admins will be able to ban by Steam ID; it is also likely that the current IP ban list will be carried over.

I would like to buy the rights of this game, for what price are you willing to sell?
The rights to the game are not for sale.

What will differentiate between urt 5 & urt 4, like cvars or sensitivity?
Everything is different by default between UrT 4 & UrT 5, but we strive to implement compatible features and settings wherever it matters most (e.g. mouse sensitivity).

Will there be cosmetic customisation options?
Custom cosmetic things like clan tag, weapons, dance, emote and so on, are absolutely something that we'd like to do eventually, but it is very far down our list of priorities for the game!

Will the new version have new administration features?
For administration, we believe that the rcon system is extremely useful on a day-to-day basis, so we've ported it to UrT 5 and we plan to gradually improve it over time. Third party bots will still be able to fetch live information from the game too.

You can find the original question threads here;
> Forums
> Reddit

We hope you have found these questions and answers informative!

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comments: Feel free to discuss this on our forums

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