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Gost0r's blog


pencil A coder's journey begins

bullet_none posted Monday, 30 November 2015 by FS hg`.Gost0r
Hey everybody,

I think it's time to introduce myself. My nick is Gost0r, I am playing and enjoying Urban Terror since 2008 and so far I've been involved in several community projects related to the game. Somewhat, about a week ago, a new journey has started for me when I decided to join FrozenSand, but the most curious and nosy players would already know that :P
I come from a programmer background, I'm currently still studying computer sciences in Germany. So far I havn't been into a serious game development project, but I was just biding my time :)

For now, I've been fiddling into the existing Unreal Engine 4 codebase and my first impressions were very positive. I was quite impressed about the state of development FS had already reached. Gameplay and physics wise I was really happy that I could really find some of the UrT q3 movement feelings and I'm sure that can only get improved with time.

In the very recent days I've been focusing on the Item system, but well images speak louder than words, so please enjoy this short preview:



Not much to show yet indeed as I didn't spend much time on UrTHD development for the moment being. Visuals are not to be taken in account in the video: medkit is still shown on Sarah's back even when she "technically" doesn't have a medkit. I displayed debug messages on the top left so you can see when she does or does not have a medkit in her inventory. The messages recognize that items are picked up and dropped, so it's working as intended.

All I can say is that I'm delighted to be able to work on this game which has been by my side for a good chunk of my lifetime and I learned to love so much.
Let me conclude this short introduction blog by saying that I'll try my best to keep you updated with my works as I go further down the road :)
comments: Feel free to discuss this on our forums

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