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Game Manual
Controls
A Binding Keys
Urban Terror has default keys assigned when you install the game. These keys can be reassigned from the user interface by clicking on SETUP -> CONTROLS or by modifying your config file.Alternatively, if you are in game and wish to change controls, simply hit the ESCAPE key and click the CONTROLS option that appears.Another method, for advanced users, is to pull down the Quake III console (usually with the tilde key), and type in the command at the console prompt. For example, type /bind x ut_radio 1 1 (x being any key you choose and with spaces between the 1 and the 1.
B Key/Command Chart
B.1 Look
Controls | default | Definition | Command |
---|---|---|---|
Look Up | PGDN | Looks up | +lookup |
Look Down | DEL | Looks down | +lookdown |
Mouse Look | \ | Activates ability to look 360 degrees with mouse. | +mlook |
Center View | END | Centers your view. | centerview |
Zoom Weapon In | MOUSE2 | Zooms in your scoped weapon. | ut_zoomin |
Zoom Weapon Out | - | Zooms out your scoped weapon. | ut_zoomout |
Zoom Reset | X | Resets your weapon zoom. | ut_zoomreset |
Free Look | ON | Setting that enables/disables ability to look in 360 degrees with mouse. | cl_freelook (0/1) |
B.2 Move
Controls | Default | Definition | Command |
---|---|---|---|
Always Run | ON | Forces player to always run. | cl_run (0/1) |
Run/Walk | SHIFT | Toggles between run/walk when depressed. | +speed |
Walk Forward | W | Primary forward movement key. | +forward |
Backpedal | S | Primary backpedal movement key. | +back |
Strafe Left | A | Primary left movement key. | +left |
Strafe Right | D | Primary right movement key. | +right |
Up/Jump | SPACE | Primary jumping/move up key. | +moveup |
Down/Crouch | SHIFT | Primary crouch/move down key. | +movedown |
Turn Left (optional) | LEFTARROW | Turns player to left. | +left |
Turn Right (optional) | RIGHTARROW | Turns player to right. | +right |
Sidestep/Turn | - | Turns player to the side. | - |
Sprint | M | Makes player sprint (faster then running). | +button8 |
Sprint (alternate) | - | Alternate method of sprinting (only works when you have strafe left bound and strafe right each bound to a single key only) | Hold left and right strafe keys, while pressing move forward |
B.3 Shoot
Controls | Default | Definition | Command |
---|---|---|---|
Attack | - | Primary attack key | +attack |
Reload | - | Reloads current weapon. | +button5 |
Weapon Mode | - | Changes current firing mode | +button3 |
Previous Weapon | MWHEELDOWN | Cycles to previous weapon. | weapprev |
Next Weapon | MWHEELUP | Cycles to next weapon. | weapnext |
Drop Weapon | - | Drops current weapon. | ut_weapdrop |
B.4 Misc
Controls | Default | Definition | Command |
---|---|---|---|
Show Scores | TAB | Displays the current scoreboard | +scores |
Bandage | Q | Bandages your wounds | +button6 |
(def)use / Open Door | CTRL | Uses / opens objects in the real world, such as doors or waypoint computers / defuse bomb in bomb mode | +button7 |
Team Select Menu | - | Opens the team selection interface | ui_selectteam |
Gear Select Menu | - | Opens the weapon/item selection interface | ui_selectgear |
Next Item | ] | Cycles to the next item in your inventory | ut_itemnext |
Previous Item | Cycles to the previous item in your inventory | ut_itemprev | |
Drop Item | = | Drops current item | ut_itemdrop |
Use Item | P | Activates current item (turns on or off, example: laser sight) | ut_itemuse |
Sensitivity | N/A | Move the slider to the right to increase mouse sensitivity, to the left to decrease it. | sensitivity (1-30) |
Invert Mouse Y Axis | Off by default | Inverts the vertical axis if your mouse (up becomes down, down becomes up) | ui_mousepitch (0/1) |
Smooth Mouse | Off by default | Smooths mouse by averaging mouse input over a distance. | m_filter(0/1) |
B.5 Chat
Controls | Default | Definition | Command |
---|---|---|---|
Chat | T | Enables you to chat with people on the server | messagemode |
Team Chat | Y | Sends your chat messages to only those on your team | messagemode2 |
Target Chat | - | Sends your chat messages to person under crosshairs | messagemode3 |
Radio Menu | U | Opens the radio message interface | ut_radio |
C Client CVARs
Urban Terror also implements new client variables, known as CVARs. These are variables, that users can change from their default setting. The CVARs listed in our manual are the ones that are Urban Terror specific or related.Client CVARs can be changed, but they only affect what happens on your computer - you cannot affect what other people see or hear by changing client CVARs. To change a CVARr, go to the console (press the ~ key) and type a slash (/) followed by the name of the CVAR, followed by the value you want to set it to. For example: <i>/cg_fov 90</i>. This CVAR would set the cg_fov CVAR to "90". You can enter the name of the CVAR without a value to see what it is presently set to.
C.1 UrT Specific CVARs
CVAR | Default | Definition |
---|---|---|
cg_autoradio | 0 | Toggles a 'Fire in the hole' message that is played globally. If set to '1' the message will be heard. |
cg_autorecordmatch | 1 | Set to 1 to enable auto demo recording on match start. |
cg_autoscreenshot | 1 | Takes screen shots on public servers and during match mode. If set to 2 will only take screen shots in match mode. |
cg_chatHeight | 4 | Number of lines of chat text that you see. Longer lines means you'll be able to follow a conversation longer, but it will clutter up your screen more. Less lines makes it harder to read discussions when it's busy. Most people drop to the console (press ~ key) if a big conversation is happening. |
cg_chatTime | 4000 | Number of milliseconds that a chat messages stays on the screen before it goes. |
cg_crosshairfriendRGB | 1 0 0 1 | Color of your crosshair when it is placed over a teammate. |
cg_crosshairnamessize | 0.3 | Changes name size when crosshair is over player. |
cg_crosshairnamestype | 3 | Switches between different crosshair name types, valid range 0 to 3. |
cg_drawHands | 1 | If set to 1, you'll see hands holding the weapon in first person (normal) view. If set to 0, the hands won't be shown. Turning off hands can produce a small performance boost. |
cg_drawteamoverlayscores | 1 | Valid range, 0-3. 0 is off. 1 displays both teams. 2 displays your team and number of alive enemies. 3 is yourself and the number of alive teammates and enemies. |
cg_drawteamscores | 1 | Turns off the scores from the above options. |
cg_gunsize | 1 | If set to 1, makes the size of the in-view weapon smaller for people who prefer it that way. |
cg_hitsound | 0 | Audible sound (plink) when you hit your enemy. |
cg_hudweaponinfo | 2 | Configures the visual display of your weapon information; weapon name, number of rounds/clips, weapon mode. Valid range: 0-2. |
cg_mapalpha | 0.6 | Changes the transparency of the mini-map on the screen. |
cg_maparrowscale | 1.0 | Changes the size of your player arrow on the mini-map. |
cg_mappos | 0 | If set to 0, the mini-map is not represented. The mini-map can be moved counter-clockwise around the HUD using 1-9 for the different positions. |
cg_mapsize | 128 | Changes the size of the mini-map on the screen. |
cg_maptoggle | 1 | Toggles the mini-map on and off. |
cg_marktotaltime | 5000 | Number of milliseconds that a mark, like a bullet hole will stay on a surface before it disappears. The more marks you have the slower the game gets, so setting this value high is only useful if you have a fair bit of grunt on your system. Recommended to leave at 10000. |
cg_maxFragments | 32 | Determines the maximum number of fragments a breakable object will break into. The map sets this value for each breakable object, so if you have maxFragments set at 32 and the map only asked for 16, then you'll still only see 16. |
cg_msgHeight | 4 | Set number of lines or strings of text that remain on screen. |
cg_msgTime | 4000 | Number of milliseconds messages from teammates are displayed on the screen. |
cg_nvg | 0 | Changes color while using Tactical goggles (NVGs) are enabled. Valid range, 0-8. |
cg_optimize | 1 | Set to 1 to enable optimized client code, will increase FPS on low end CPUs. |
cg_physics | 1 | Set to 1 to enable frame rate independent physics; jump same distances regardless of your fps. |
cg_rgb | 255 0 0 | Sets your armband/minimap/scoreboard color, if server allows it. |
cg_scopefriendrgb | 0 0 0 0.8 | Default color of the scope when your crosshair is over a teammate. |
cg_scopeg36 | 0 | Configures the scope type for tehh G36, valid range 0 to 3. |
cg_scopePSG | 0 | Configures the scope type for the PSG-1, valid range 0 to 3. |
cg_scopeRGB | 0.9 0 0 0.65 | Controls the color of the inner crosshairs of scoped weapons, defaulted to black. |
cg_scopering | 2 | Shows a ring on the crosshair scope reflecting MP. Enabled by default. |
cg_scopesr8 | 0 | Configures the scope type for the SR8, valid range 0 to 3. |
cg_sfxbrasstime | 5000 | Number if milliseconds that brass (ejected shells) stay lying around on the ground. A lot of shells can cause a performance hit. If you have a beefy system then you can extend this time so ejected shells remain on the ground much longer. |
cg_sfxBreathing | 1 | If set to 1, allows you to hear heavy breathing when a player is exhausted. Set this to 0 if you find the sound distracting. Note that others will still hear you breathing if you turn it off. |
cg_sfxParticles | 1 | If set to 0, will turn off all particle effects except hit effects. This can be used to reduce the frame rate impact caused by particle effects, which can potentially become large if there is a lot of action going on. |
cg_sfxShowDamage | 1 | If set to any number other than 0, will use damage skins on models when a player gets hit. Setting this to zero will save a small amount of memory. By default damage skins are on. |
cg_sfxSurfaceImpacts | 1 | If set to one, shows bullet impact effects on hitting surfaces. There may be a small performance boost to be gained from turning this off, but it needs to be balanced against the difficulty of seeing where shots are hitting. |
cg_sfxTeamBands | 1 | If set to 0, removes the arm bands and leg bands from players in team games. Note, this will onlUT Specific CVARsffect what you see; others will still see you wearing arm bands and leg bands. This is included so people who don't like the arm bands and leg bands don't have to see them. |
cg_sfxVisibleItems | 1 | IF set to 1, it enables visible items/weapons on players. Setting this to 0 will increase FPS but remove visible Kevlar, guns on players backs, etc. |
cg_showbullethits | 2 | If set to 1, prints messages about where you were hit and where you hit others. Some people find these messages distracting, and prefer them to be turned off. Set cg_showBulletHits to 0 to turn them off. |
cg_SpectatorShoutcaster | 1 | If set to 1 will display player name, weapon and health in team color above the player model in spectator mode only. |
cg_speedo | 0 | If set to 1 will reflect the speed of your player (XY & XYZ) in the game when your player is moving. |
cg_standardChat | 0 | Urban Terror separates chat messages from other messages in the main view. If you prefer not to have them separated (ie: the normal Quake 3 way) then set this to 1. |
C.2 Crosshair Colors
Using the cg_crosshairRGB (Color of your crosshair) and cg_crosshairFriendRGB (color of your crosshair when placed over a teammate) CVARs allow you to change the color of your crosshair more accurately than through the menu. However we recommend you only do this if you are experienced with the usage of CVARs.Crosshair Color Chart
1 .5 .5 1 | 1 1 .5 1 | .5 1 .5 1 | 0 1 .5 1 | .5 1 1 1 | 0 .5 1 1 | 1 .5 .75 1 | 1 .5 1 1 | ||||||||
1 0 0 1 | 1 1 0 1 | .5 1 0 1 | 0 1 .25 1 | 0 1 1 1 | 0 .5 .75 1 | .5 .5 .75 1 | 1 0 1 1 | ||||||||
.5 .25 .25 1 | 1 .5 .25 1 | 0 1 0 1 | 0 .5 .5 1 | 0 .25 .5 1 | .5 .5 1 1 | .5 0 .25 1 | 1 0 .5 1 | ||||||||
.5 0 0 1 | 1 .5 0 1 | 0 .5 0 1 | 0 .5 .25 1 | 0 0 1 1 | 0 0 .63 1 | .5 0 .5 1 | .5 0 1 1 | ||||||||
.25 0 0 1 | .5 .25 0 1 | 0 .25 0 1 | 0 .25 .25 1 | 0 0 .5 1 | 0 0 .25 1 | .25 0 .25 1 | .25 0 .5 1 | ||||||||
0 0 0 1 | .5 .5 0 1 | .5 .5 .25 1 | 0 1 .5 1 | .5 .5 .5 1 | .25 .5 .5 1 | .75 .75 .75 1 | .25 0 .25 1 |
Changing Crosshair Color
Here are a few samples of what is possible. Order of values: "Red Green Blue Alpha"
Red - Value of Red (Range: 0-1)
Green - Value of Green (Range: 0-1)
Blue - Value of Blue (Range: 0-1)
Alpha - Value of Alpha (Range: 0-1) 1 is opaque, 0 is transparent
Example:
Typing cg_crosshairRGB "1 0 0 1" (Red 1, Green 0, Blue 0, Alpha 1) (do not forget the quotes before and after the values) in the console will change the color of the crosshair to red.
Typing cg_crosshairFriendRGB "0 1 0 1" (Red 0, Green 1, Blue 0, Alpha 1) will change the color of the crosshair when placed over a teammate to green. You cannot set the crosshairs in order to identify enemies, only teammates.
To find the crosshair color that’s right for you grab any graphic's application that uses a standard RGB pallet, and find something that you like in its color picker, which should list values like so roughly:
Red: 34
Green: 128
Blue: 243
Now take and divide those values by 255.
34 / 255 = 0.13+
128 / 255 = 0.5+
243 / 255 = 0.95+
Since the crosshair color CVARs values are in the Red,Green,Blue,Alpha order we would then use the above values as such:
/cg_crosshairRGB "0.13,0.5,0.95,1"
Or if you want it slightly transparent:
/cg_crosshairRGB "0.13,0.5,0.95,0.6"
C.3 Locked/Limited CVARs
Over the years some Quake III Arena variables have been limited or locked, resulting in gamers not being able to modify these on their end. Many claim "an increase in FPS" but most of these variables were limited or locked in order to deter hacking and cheating. Some of those CVARs that are modified include:• cg_bobup: Locked.
• cg_fov: 90-110.
• cg_pitchup: Locked.
• cg_sfxMuzzleFlash: Locked.
• Snaps: Locked.
• cl_maxpackets: Range 20-42.
• r_fastsky: Locked.
• r_lightmap: Locked.
• r_MapOverBrightBits: Locked.
• r_Overbrightbits: Locked.
• r_picmip: Range 0-2.
D Configuration Files
D.1 What are configuration (.cfg) files?
Configuration or config files are text files with the file extension of ".cfg" rather than the standard ".txt". These are used to store binds, cvar values, and cvar stings (scripts) that allow you to move about and interact with the game world that is Urban Terror.Most experienced gamers will create their own personal configuration files, with or without scripts included so the game is tweaked in order to be able to improve their game experience. Many things can be done with configuration files, from tweaking network settings so that the connection to the server is always smooth as silk to pull a few more FPS out of their system, or just to have all the keys where they want them.
There are two important config files. The q3config.cfg is the only config file everyone has in its Urban Terror folder. The q3config.cfg files contain all the settings and variables for UrbanTerror. Any changes you make in SETUP -> CONTROLS will be reflected in this file for example. It is not recommended to edit this file manually, but you can safely look at it using a text file viewer which supports Unicode Text Files (i.e WordPad) and it should not be write protected.
The autoexec.cfg is where all customization should be done. This overwrites all values and binds set by the prior config file, and allows for the execution of many more sub config files should the need arise, this can also be used to store scripts. If you need to customize your configuration, we recommend you edit this file.
D.2 How do I modify the autoexec.cfg?
To modify your autoexec.cfg file, open the .cfg file with Wordpad or any other text editor and modify as necessary. Once you have finished save the file to your q3ut4 folder. We recommend using QBind, an advanced script editor for Quake Engine games that allows scripts to be edited in a familiar and intuitive manner or one of the other scripting/config programs listed below.D.3 How do I execute a .cfg file?
To execute a config file, simply bring down the console using the the tilde key ~. Once the console appeared, type a slash (/) followed by exec and then the name of the .cfg file you wish to execute. Example: /exec myconfig.cfg.D.4 Why is my config not working?
Normally the autoexec.cfg will execute without a hitch, but there are times when it can fail. Normally this is because of heavy fragmentation of the hard drive, so first try defragging your drive.If the autoexec.cfg file still doesn't work, right click on io UrbanTerror shortcut and select "Properties" from the menu. Select the "Shortcut" tab. In the "Target:" field the command line should contain:
"C:\Program Files\UrbanTerror42\Quake3-UrT.exe"
Now add the following to that line:
+exec autoexec.cfg
Your command line should now read:
"C:\Program Files\UrbanTerror42\Quake3-UrT.exe" +exec autoexec.cfg
Should it still not execute correctly, launch the game and bring down the console by pressing the tilde ~ key. Once the console appeared enter the following command:
/bind X "exec autoexec.cfg"
Where "X" is a key of your choice. We also recommend you place the same command in your autoexec.cfg. Whenever you launch the game, you will then have to press X in order to execute your autoexec file.
You can also enter the following into the console should the bind not work:
/exec autoexec.cfg
However both of the above methods will require you to either press the X key or type the command every time you launch the game.
D.5 Config File Generators
If editing and updating your own configs feels like a daunting task and you are not sure of CVARs and how they should be set, you might try using a config generator.Two such generators are listed below:
• CfgGen
• QBind
By FrozenSand - Wednesday, 28 October 2009 - viewed by 7681 members and 114948 visitors