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Level design

Painting with Lights

Frankie V has done a behind the scenes video lecture as to the most current research with the focus on getting the best performance possible out of the addition of both the specular as well as the bump and normal maps.

Please note that this is an ongoing process and the lecture should not be taken as the way maps need to be done, but rather raw information of how some of the current techniques used for lighting a map can degrade the performance of the S&N texture maps from doing the job that they were designed to do.

However the current results, excuse the pun, have been spectacular and as far as theory goes the information is sound and we feel comfortable that the information is worthy to let the map making community figure out the plus and minus that always comes with change.

Note: Two Towers is being developed totally free from sun, map lighting, surface lighting or any type of procedural or parametric assist and done using only textures, light entities and Spec/normal maps.

By FrozenSand  -  Wednesday, 10 August 2011  -  viewed by 1365 members and 25211 visitors

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