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4.3 Release Notes

4.3 Changelog

Version 4.3.0

30.09.2016 Beta

Gameplay
New gametype: Gun Game (g_gametype 11)
New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
Added silent ladder walking (hold your walk key while climbing ladders)
Blocked multiple flags from being taken by the same player
Fixed use key pickup not working on some maps #135
Fixed the ability to boot another player while holding the jump key despite being on the ground
Disabled the countdown sound by default
Misc: Removed the "missing sound" beep #246
Misc: new blue/red/neutral flag designs
Misc: fixed custom func_wall / func_rotating_door not working properly in LMS gametype #259
Fixed stamina drain on ladder sprinting #188

Items & Weapons
New weapons: FR-F1, P90, Magnum, Benelli
UI: added cg_scopeFRF1 to customize FRF1's scope type #232
New sounds for the Colt 1911, Mac 11, and PSG1
Fixed the reflection on the scopes of the SR8 and PSG1
Fixed the "empty ammo" sound not being triggered #256
Balanced the Groin/Butt damages to answer to the expectations
Damage buff on the Beretta, Colt and Glock
Increased the fire rate of the MAC11
Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
Misc: fixed hands and gun models glitching out when repeatedly setting cg_fov to an incorrect value #291
Misc: fixed an issue with ut_weaptoggle when holding two secondary weapons #290
Misc: fixed tag goggles overlay not being visible to spectators. #262
Fixed cooked grenades being fired and dropped on death
Updated AK103 bullet description

Menus, HUD & UI
UI: added a box on the main menu to display announcements
UI: fixed the server browser displaying the wrong number of bots #273
UI: fixed the gear getting reset when switching to the team selection menu #272
UI: hide the team select buttons in non team gamemodes #275
UI: added cg_autopickup to options #252
UI: capitalized prefix-less map names in the server browser #215
UI: Added the ability to use custom crosshairs
Added kill assists in team gametypes
Added ammo colours
Hid the "ut4_" prefix in the server list for map names
Added centered team scores (cg_drawTeamScores 2)
Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
Fixed defusers appearing dead on the miniscoreboard #191
Fixed player name colouring in FFA #192
Cleared filter bar on connect #178
Misc: If dmaHD is disabled, don't show its settings #245
Misc: Added a 'Device' menu setting. #245
Misc: Updated the credits menus #205
Menus: gear selection menus overhaul
UI: new controls menu dedicated to item binds (drop kevlar, drop flag, toggle laser, toggle nvg) #264

Chat & Console
Added ut_echo $cvar substitution
Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
Fixed some issues with the /me command
Fixed unknown values for $crosshair #185
Updated console design
introduced console tabs (switch with mouse click or shift & directional keys)
Chat: fixed a buffer overflow on /me and /chat messages #210

Server administration
New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
New: auth-unban rcon command. AccountUnban in the server logs
Chat: added /map and /devmap to the auth-rcon commands
Rcon: new command: forceall <team> <destination> to force all players from a team to join another team
Rcon: new command: kickall <team> <reason> to mass kick teams or all players from a server
Rcon: extended the players command with more information
Server: fixed not being able to change g_gravity's value through the mapcycle.cfg file #263

Misc
Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
New gear menus
Misc: repackaged the game
Match mode: fixed substitute status not being applied consistently after a map change #6
Bots: fixed bots shooting at dead players #242
Engine: use libcurl version 4 by default instead of v3
Misc: defaulted sv_floodprotect to 2
Maps: added ut4_mykonos_a17 and ut4_paris to the official pk3
Maps: removed AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic and Tunis from the game pack.
Engine: added 64bit support on OSX. Removed 32bit builds (< OSX 10.6) #52
Engine: added OpenBSD support #51
Engine: added r_noborder to remove the game's window borders #283
Engine: added r_centerWindow to center the window when not in full screen. Defaulted to 1. When set to 0 with r_noborder, use vid_xpos and vid_ypos to set your window in a custom position
Engine: fixed bots using slots reserved for private clients

Version 4.3.1

05.10.2016 Beta

Fixed some of the FPS drops #334
Slightly improved engine performances on Windows
Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
Added instagib to server_example.cfg #342

Version 4.3.2

04.02.2017 Beta

Engine
Build optimizations, full SSE/SSE2 support on Windows
Locked sv_fps & snaps back to 20 #348
New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
Various fixes for OpenBSD and 64bit systems #59 #60
Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63

User Interface
Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
Added assists to player sorting (K>D>A) on scoreboard
Renamed ".44 Magnum" to "Magnum" in the kill events
Fixed scores not updating in time when moving to intermission #142
Fixed $gametime and $roundtime calculation #346

InstaGib
Prevent bots from switching to knife
Disabled the gear selection menu in InstaGib
Everyone has a medkit as their sole item
Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen

Gun Game
Added a cvar g_randomorder (0/1): random gun order on map load
Fixed scoreboard sorting inconsistencies #319
Fixed a server crash when two players would win simultaneously in GunGame

Gameplay
New sound for the Glock when a silencer is equipped
Minor weapon specs enhancements
Fixed bot_minplayers not working properly
New version for Paris fixing #335 and #361 along with other enhancements

Menus
Added support for r_noborder in the menu files
Fixed weapon verification of items when primary is 'none' #320
New .arena scripts for maps to include the newer gametypes in the server creation menu

Misc
Updated default.cfg, server_example.cfg & mapcycle_example.txt
The command players now correctly displays auth logins and assists were added

Version 4.3.3

28.02.2018 Beta

Security fixes

Fixed CVE-2017-6903 #73
Fixed a potential buffer overflow exploit with the funstuff cvars
Fixed a potential exploit with the cl_guid variable
Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO

Engine
Fixed the server browser not showing any server when using the legacy Quake 3 engine
Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399

Match Mode
Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
Fixed substitute players randomly spawning and being invincible on map restart in certain game modes

Jump Mode
Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131

Gameplay
Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
Tweaked P90's and Benelli's positions on screen #217
Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
Fixed bots failing to load on Cascade and Kingdom
Tweaked bot files for UrT 4.3.3

Rcon
Fixed g_inactivity timer inconsistencies #414
Fixed the rcon "players" command that wasn't always displaying player's auth names #419
Fixed /rcon players command returning wrong slot and IP values for clients
Added current half info to /rcon players if g_swaproles is set to 1
Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83

Miscellaneous
Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
Clarified server browser filter options
Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine

Version 4.3.4

21.06.2018 Beta

Fixed the random crash issues which happened especially (but not only) on the map Eagle #431
Fixed several potential buffer overflow exploits
Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. #26
Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436
Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced
Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. #293
In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:
1 Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo
2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue
3 Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed
4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed
5 Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2
6 This frees up about 115 chars in the serverinfo string
Fixed output of the "where" client command
Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122
Menus: fixed inconsistencies in leading space in weapon select screen. #304


UrTUpdater Changelog

fixed download issues with bad internet connections
fixed the md5 mismatch issue
fixed the issues with OSX 10.9 / OSX 10.10
fixed the window freeze when checking the md5sum
fixed the engine files not being checked for update
statically linked builds, it means that you can get rid of all the .dll, only the .exe is needed now
at the first launch of the updater, it tells you where the game will be installed
can't install the game inside of .dmg files on OSX
settings menu on which you can:
-- select a mirror server for the downloads depending on your location
-- select the engine that you want to run. Once selected, the Updater will always update the engine by itself if it finds a new version. We'll try to provide latest versions of some popular 4.2 engines (r00t, p5yco...). Feel free to contact me to add your engine to the list
-- select the version that you want to download (latest one only atm)
-- select your update preferences: auto-update at Updater's launch or ask before updating
now having to accept the Q3 SDK license only once at the first launch of the Updater
the Updater downloads only the files needed for your platform / arch
latest news displayed on the Updater, important ones in orange or red
new "global progress" download bar
showing the total amount of MB remaining
new "Changelog" button
New Updater for dedicated server (bash script)

Many thanks to t3slider for his contribution to the Updater code for Linux!
level_none By FrozenSand  -  Thursday, 29 September 2016  -  viewed by 324 members and 9664 visitors

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