Some off hand ideas to make the transitions between shooting and not a little smoother. Take with appropriate dose of sodium-chloride.
- Have a 'from the hip' firing animation, for:
- Noscope shots
- firing while running / jumping
- Noscope shots
- While walking or when scoped in (I think you have that planned already) have gun raised to high (head level) firing position
- While running/jumping, have gun low (held toward body) and then when firing use 'from the hip' firing animation. This would also indicate the lower accuracy we see in game during these activities.
- If we can get *really* fancy, there could be muzzle lift during prolonged firing. I suppose the animation states aren't quite that programmable.
can't wait for the next version!
PS: With all the changes you are making, I think you will have to at least call it 4.5 to accurately reflect the level of sophistication that is being introduced into the new product.
This post has been edited by voidref: 07 February 2010 - 10:28 PM