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Welcome to Urban Terror

Urban Terror™ is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh.

Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.

No registration required: Download, install, play!


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Latest news

pencil I'm Looking at You - Crosshairs and Weapon Spread

bullet_none in Devs blogs - posted 1 month ago by FS HappyDay
FS HappyDay: There are plenty of features I'm working on for the new Urban Terror, but not many are that interesting or visual. That, combined with the fact that writing blog posts takes quite a bit of time, is the reason why you see me so rarely post updates of the progress I'm doing on the game. Recently, I've implemented the crosshairs for Resurgence and that is something worth writing about.  So, let's co […]

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newspaper Urban Terror 4.3.4 release

bullet_none in Urban Terror - posted 1 month ago by FrozenSand

Although we make the best effort to ensure the stability of our releases, a bug occurring on very rare occasions fell under our radar in the 4.3.3 release.

The 4.3.4 release should fix this bug, which would induce random game crashes and freezes on specific maps (especially Eagle).

To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.4 pack or the 4.3.3 to 4.3.4 update package.
Information: This release contains several important security fixes as well as various bug fixes and improvements. It is highly recommended to update as soon as possible.

Changelog

Fixed the random crash issues which happened especially (but not only) on the map Eagle #431
Fixed several potential buffer overflow exploits
Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. #26
Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436
Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced
Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. #293
In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:
1 Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo
2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue
3 Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed
4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed
5 Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2
6 This frees up about 115 chars in the serverinfo string
Fixed output of the "where" client command
Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122
Menus: fixed inconsistencies in leading space in weapon select screen. #304

Updated engine

Thanks to an incredible community effort led by mickael9, you are now able to play Urban Terror 4.3 on an engine which is up to date with the latest ioquake3 features. This engine brings support for VoIP, Mumble, a new OpenGL2 renderer, and fixes hundreds of engine bugs along the way.

If you wish to try this new engine version (currently in beta), please open your UrTUpdater, go to File -> Settings and select the "ioq3-m9" engine.

Thank you!

Many thanks to the players who have reported issues on our GitHub repository. We would also like to say a special thank you to the DrunkNoobs clan as well as mickael9 and TTimo for their help with debugging the game crash issue.
comments: Feel free to discuss this on our forums

newspaper Coming soon: Urban Terror 4.3.4 release

bullet_none in Urban Terror - posted 2 months ago by FrozenSand
Edit: Urban Terror 4.3.4 will be released this Thursday, June 21st in the evening.

The Urban Terror 4.3.4 release will include some important bug fixes regarding the game's stability and security. The crash issues on some maps and servers were especially tricky to tackle but they should now be fixed.

In order to confirm the bug fixes, a pre-release of UrT 4.3.4 is available now for testing:

Warning: This pre-release is to be used for testing purpose only, do NOT use it for regular/competitive play!
Please visit the forum thread for information on how to download and install the test build. Several servers with various gametypes are available for testing.

Your feedback is welcome!
comments: Feel free to discuss this on our forums
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newspaper Urban Zone DreamStars 2vs2 Cup

bullet_none in Leagues - posted Monday, 07 May 2018 by FrozenSand
The Urban Zone League is pleased to announce that it is organizing a 2vs2 Cup; the DreamStars!



Urban Zone is proud to invite you starting on Sunday, May 13th. Everyone is invited to participate and try to win the prize!

The tournament will span several weeks with a variety of maps. To participate, it is necessary that you are using an Urban Terror AUTH account and that you are registered on the Urban Zone website. For this first edition of the DreamStars 2vs2 Cup, the League will offer 50€ for the winning team and 20€ for the second place.

If you have any questions or inquiries, you're very welcome to join the league on its Discord or Teamspeak (ts.urban-terror.fr) servers, feel free to ask the admins anything you want.

Have Fun!
comments: Feel free to discuss this on our forums

pencil Zbrush and Beyond!

bullet_none in Devs blogs - posted Thursday, 19 April 2018 by FS BladeKiller
FS BladeKiller: Starting OverAnyone following FrankieV's videos will have noticed quite a change in the player model Sarah since my last blog. We had to start over with a new base rig so it has been quite a while since I blogged about my progress. I have eight player model outfits completed and am now working on the human morphs and their materials. I bought Zbrush in 2015 to create the meshes and materials for t […]

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newspaper Urban Zone Spring Cups

bullet_none in Leagues - posted Monday, 16 April 2018 by FrozenSand
Dear players,

Like flowers, competition on UrT is back!

It is with huge pleasure that the Urban Zone league announces the new competition; even including a Cash Prize for the sunny Spring Cup this time. The rules will be the same as the Winter Cup and game modes will be the same as last time for both cups (Pro & Fun).

The best 8 teams of the Fun Cup will join the Pro Cup to have the possibility to win the so desired Cash prize!

Starting now, you can sign up here for the Pro Cup and here for the Fun Cup.

Pro Cup and Fun Cup will start Monday 23rd of April so be ready!

Click here to join the Urban Zone Discord server.
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3.3 release

bullet_none in Urban Terror - posted Wednesday, 28 February 2018 by FrozenSand

Bugs squashed!


While the development team is working hard on Urban Terror Resurgence with the goal to bring it to your screens quickly, we have cooked a 4.3.3 release for Urban Terror : Still Dying.
Information: This release contains several important security fixes and various bug fixes and improvements. It is highly recommended to update as soon as possible.
To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.3 pack or the 4.3.2 to 4.3.3 update package.

Changelog

Security fixes

Fixed CVE-2017-6903 #73
Fixed a potential buffer overflow exploit with the funstuff cvars
Fixed a potential exploit with the cl_guid variable
Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO

Engine

Fixed the server browser not showing any server when using the legacy Quake 3 engine
Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399

Match Mode

Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
Fixed substitute players randomly spawning and being invincible on map restart in certain game modes

Jump Mode

Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131

Gameplay

Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
Tweaked P90's and Benelli's positions on screen #217
Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
Fixed bots failing to load on Cascade and Kingdom
Tweaked bot files for UrT 4.3.3

Rcon

Fixed g_inactivity timer inconsistencies #414
Fixed the rcon "players" command that wasn't always displaying player's auth names #419
Fixed /rcon players command returning wrong slot and IP values for clients
Added current half info to /rcon players if g_swaproles is set to 1
Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83

Miscellaneous

Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
Clarified server browser filter options
Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine

Many thanks to the players who have reported issues on our GitHub repository, as well as community developers who contributed to the engine code, menus files and bot files: Ionkamikaze, IyeOnline, mickael9, NotVeryGood, Z3nny and travmon.
comments: Feel free to discuss this on our forums

pencil Gear Loadout System

bullet_none in Devs blogs - posted Monday, 09 October 2017 by FS hg`.Gost0r
FS hg`.Gost0r: It has been almost a year since I posted an update on the progress of UrT. Well, that's not because we're not working on the game anymore, but rather a question of how to dedicate the time. Do I rather go down the road of recording and writing some blogpost or rather spend the time developing the game instead.  Well, once in a while when something isn't just half-finished, but moreover in a prese […]

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Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942