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ut4_overdose [WIP]
#12
Posted 14 February 2010 - 07:57 PM
This is exactly what happens when you take a long time to create a map, rather than rush it and then it's basic garbage. This is awesome Del. You're definitely one of those rare gifted mappers. I would love to try this map out.
Very very nice. I can't wait! Might even be jump map of the year?
Very very nice. I can't wait! Might even be jump map of the year?
#14
Posted 16 February 2010 - 08:43 AM
hm. the jump map style gametype can get some art after all.
this should be in the official release 4.2.
this should be in the official release 4.2.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#15
Posted 16 February 2010 - 10:06 AM
Delirium, on 13 February 2010 - 12:54 PM, said:
The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.
yeah that's great I hate to die in jumpmaps or be near death at the end and have to restart or some player beams in me like in matrix.
Quote
BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
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#16
Posted 21 February 2010 - 11:56 AM
Delirium, on 13 February 2010 - 12:54 PM, said:
The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.
Delirium remember that even if you put cousion or nodamage texture you can die if its too thin ^^ lags kill you xD
#17
Posted 02 March 2010 - 09:33 PM
awesome man!!...lol SubJunk told me about this map, and i just remembered to look for a thread about it.. looks real good.. can't wait to see a release.. is it gonna be a really hard map to beat?
#18
Posted 02 March 2010 - 10:18 PM
God That's hot
Keeping the laughter in slaughter, one headshot at a time®
WAP - Nov 8/JM: [Paladin]3dg3[WD3]
[img]http://miniprofile.x...valentine99.png[/img]
WAP - Nov 8/JM: [Paladin]3dg3[WD3]
[img]http://miniprofile.x...valentine99.png[/img]
#19
Posted 02 March 2010 - 11:05 PM
QAÂ Delirium, on 13 February 2010 - 12:54 PM, said:
The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.
so that fire we see in the first screenshot isn't accessible?
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