Server Hardware Requirements
Any experienced admins want to fill me in?`
#1
Posted 26 September 2010 - 10:57 PM
I've heard anywhere from 100mb to 300mb ram overhead, not much for processor consumption, and virtually nothing about actual bandwidth consumption. I'm going to assume that the bandwidth consumption is negligible, but CPU usage must be more than that.
I've heard that virtualized servers don't work well, due to the lag caused by the virtualization process. Does anyone have any experience with that?
So, if you've got any advice on the actual hardware requirements for a server, please post!
Thanks
— [DSG]DAKOTADAWG
#2
Posted 26 September 2010 - 11:28 PM
DAKOTADAWG, on 26 September 2010 - 10:57 PM, said:
I've heard anywhere from 100mb to 300mb ram overhead, not much for processor consumption, and virtually nothing about actual bandwidth consumption. I'm going to assume that the bandwidth consumption is negligible, but CPU usage must be more than that.
I've heard that virtualized servers don't work well, due to the lag caused by the virtualization process. Does anyone have any experience with that?
So, if you've got any advice on the actual hardware requirements for a server, please post!
Thanks
— [DSG]DAKOTADAWG
If you are running a Linux server then 64MB ram per server instance should suffice. However I generally like to allocate a minimum of double that so that there is room for expansion.
bandwidth is determind by your users - my 32 man server uses 2Mbit/s constant when full.
Virtual Machine should be kept out of the loop if possible. However if its a must I would recommend KVM > http://www.linux-kvm.../page/Main_Page it utilises hardware virtualisation such as Intel VT and AMD-V I use to host my websites. However although it is possible to get a nice setup with KVM and low pings generally the timming cycles on KVM cause problems and create artificial lag or stuttering however I have seen worse when connecting to these new 64 player servers LOL.
for the cpu I would use the best available to you URT likes to use the cpu a lot - its very cpu intensive compared to other games.
32GB DDR4 3600MHz CL15 · 2TB Seagate FireCuda 530 NMVE · 16GB Radeon RX 6900XT Liquid Cooled
#4
Posted 26 September 2010 - 11:37 PM
RaideR, on 26 September 2010 - 11:30 PM, said:
you could have still left your reply in there with the bit about Hard Drive usage I thought that was a good point to make.
As you said most servers nowadays like to run "other" services in the background, such as websites, databases, server bots, and lots of logging which can increase - cpu usage, memory usage and worse of all hard drive IO activity.
32GB DDR4 3600MHz CL15 · 2TB Seagate FireCuda 530 NMVE · 16GB Radeon RX 6900XT Liquid Cooled
#5
Posted 07 October 2010 - 09:11 AM
#6
Posted 07 October 2010 - 10:05 AM
tomparis, on 07 October 2010 - 09:11 AM, said:
Well seeing since this game does not support multi core 80 percent of one core is extremely high I would not be surprised if that's what's causing your lag spike issues and the fact the server is trying to track 64 player interactions. Plus you also have to remember about what your clients have to process on their screen is more than the server itself, so if your server hits 80% on 1 core of a quad then you can pretty much gaurantee a lot of players will not have an enjoyable experience playing on your server since a lot of people still play this game on hardware as old as 7-8 years and laptops with discrete graphics and your packing them into small maps with 64 players firing projectiles all over the place. Its bad even with 32 players nevermind 64.. How you can say there is no lag is unbelievable.. and I believe you failed to consider other things such as hardware lag and graphics lag.
oh and btw recheck your server list > there is atleast three 64 player servers i know of.
This post has been edited by nitro: 07 October 2010 - 12:01 PM
32GB DDR4 3600MHz CL15 · 2TB Seagate FireCuda 530 NMVE · 16GB Radeon RX 6900XT Liquid Cooled
#7
Posted 08 October 2010 - 12:58 AM
tomparis, on 07 October 2010 - 09:11 AM, said:
Which is why the server just about clears all players between every map. Coupled with the "command cycled out" and "parse server message" errors on your server, just staying connected for any length of time is a challenge. Don't get me wrong. There are some skilled players on your server and when it isn't so busy it is not a bad place to game, but just because the server is stable, doesn't mean the clients trying to game on it are. It also seems that unless you are around, haxors pretty well have their way.
#9
Posted 08 October 2010 - 05:51 PM
Zamy, on 08 October 2010 - 03:51 PM, said:
I have plenty of ram in my server to give each of my game servers 1000MB but it wont use it so it would be pointless to allocate it. I have never seen a URT server go beyond 128MB so its safe to use that. There is no performance boost gained by giving it 200MB over 128MB.
32GB DDR4 3600MHz CL15 · 2TB Seagate FireCuda 530 NMVE · 16GB Radeon RX 6900XT Liquid Cooled
#10
Posted 09 October 2010 - 09:03 AM