Hi, I have a laptop connected to a second monitor, both screens 1920x1080. I would like to run UrT in the primary monitor on 1024x768. However, since the screen resolution is 1920x1080, everything that doesn't "fit" in 1024x768 is moved into the other screen... and what used to be in that screen, is moved out of that screen. I could play in 1920x1080, but I want to have a 4:3 display rather than a 16:9 (I don't like seeing too much, and also I don't like the HUD deformation). Basically, is having the 1024x768 resolution "floating" in the 1920x1080 resolution, but full screen. Is there any way to accomplish this?
Please find attached some explanatory images.
1 How it looks before playing UrT
2 How it looks after playing UrT on anything that is not 1920x1080
3 How I would like it to look while playing
4 How I don't want it to look while playing
Any help will be very much appreciated.
Cheers!
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1024x768 on a 1920x1080 lcd display (dual monitor)
#2
Posted 04 June 2013 - 06:36 PM
i think windowed mode is better for you. instead of fullscreen 1024 use a window thats 1024..
otherwise image scaling.
http://assets.overcl...ttach150986.png
http://support.amd.c...gpuscaling3.jpg
but i dont know how your other screen will react to it..
otherwise image scaling.
http://assets.overcl...ttach150986.png
http://support.amd.c...gpuscaling3.jpg
but i dont know how your other screen will react to it..
#3
Posted 04 June 2013 - 07:04 PM
Kossan, on 04 June 2013 - 06:36 PM, said:
i think windowed mode is better for you. instead of fullscreen 1024 use a window thats 1024..
otherwise image scaling.
http://assets.overcl...ttach150986.png
http://support.amd.c...gpuscaling3.jpg
but i dont know how your other screen will react to it..
otherwise image scaling.
http://assets.overcl...ttach150986.png
http://support.amd.c...gpuscaling3.jpg
but i dont know how your other screen will react to it..
Thanks man. I'll see if it's possible to set different scalings for different applications (because I only want UrT to be in that resolution)... using it windowed could work, but I'd prefer full screen if possible. I think it's weird that there isn't an UrT-embedded workaround for this issue (I'm pretty sure I can't be the only one who has two displays, and want to run UrT in a 4:3 aspect ratio without making a mess with the other things there are open when playing).
#4
Posted 24 June 2013 - 06:27 PM
I think it's a windows driver thing where it tries to re-arrange everything so it fits on the smaller resolution. If you don't mind this, things should work with 1024x768 running on the primary monitor (I use a similair setup). Workaround would be to disable the 2nd monitor though, but I really don't think you should.
MoCHiLa, on 04 June 2013 - 07:04 PM, said:
Thanks man. I'll see if it's possible to set different scalings for different applications (because I only want UrT to be in that resolution)... using it windowed could work, but I'd prefer full screen if possible. I think it's weird that there isn't an UrT-embedded workaround for this issue (I'm pretty sure I can't be the only one who has two displays, and want to run UrT in a 4:3 aspect ratio without making a mess with the other things there are open when playing).
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