How about adding a roll for when you are midair and about to land, in order to negate falling damage and also prevent leg bleeding?
I imagine it that way, that you like a mil second before you hit the ground you hit the roll button and roll off the ground when hitting said ground.
The positive effects would be:
- The distance on which you get falldamage would become higher.
- Your legs dont start to bleed and you can continue without slowing down.
- You are a smaller target for a short time.
The negative effects:
- The action consumes some stamina.
- You can not use any weapon while doing this.
- You still take falldamage, if you fall far enough.
Requirements to do this action in order to not make it look too silly and balance:
- You have to be midair/fall for a certain time/distance before being able to make use of this. So for example you cant just stand still and jump forward a meter and just do a roll, since its purpose is to be able to jump great distances somewhat savely and not just do it when there is no purpose for doing it.
- You have to have the required amount of stamina.
I know this would probaly be very hard to code/animate, but a man can dream :>
Discuss!
This post has been edited by SilverFoxZ: 04 January 2016 - 01:18 AM