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Moving Trucks For Urban Terror Rate Topic: ***** 2 Votes


#262 User is offline   rfx Icon

  • Account: rfx
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Posted 26 May 2014 - 11:46 AM

View PostHappyday, on 26 May 2014 - 08:59 AM, said:

  • The Unreal Editor to assemble the pieces for your map and add the game play elements of the map.


My experience is too limited, it the Unreal Editor "kind of" comparable with Radiant, in that you import the models with texture coordinates and stuff and the editor itself allows you to create the map itself (the "brushes" or whatever the equivalent term is) ?


#264 User is offline   codemadeflesh Icon

  •   mapper   

Posted 08 June 2014 - 03:09 PM

View PostHappyday, on 26 May 2014 - 12:31 PM, said:

Yeah, the unreal editor is the radiant counterpart. You can still use brushes to build your maps in ue4. You can also import models, textures, sounds, create materials (no need to write shader scripts anymore), create particle effect, post processing effects, triggered events and much more.

Can the Unreal editor import geometry from Radiants .map files?

#265 User is offline   rfx Icon

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Posted 08 June 2014 - 03:15 PM

View Postcodemadeflesh, on 08 June 2014 - 03:09 PM, said:

Can the Unreal editor import geometry from Radiants .map files?

No, but there are other intermediate formats which Radiant can export to and the Unreal Editor can read. If you search, you will find some examples.

One e.g. is http://www.indiedb.c...kradiant-to-udk . But that way you only get the brush geometry. To me it looks like it doesn't make much sense to try to "convert" them but YMMV.

This post has been edited by rfx: 08 June 2014 - 03:16 PM


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#266 User is offline   codemadeflesh Icon

  •   mapper   

Posted 08 June 2014 - 03:21 PM

View Postrfx, on 08 June 2014 - 03:15 PM, said:

To me it looks like it doesn't make much sense to try to "convert" them but YMMV.

Thanks for the info and link! I'm not hoping for a simple conversion process but just get over old geometry for general reference.


#268 User is offline   gang Icon

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Posted 14 September 2014 - 09:24 PM

I hope that camos will be added, and everybody could see it in game !
And can you also add the motion blur effect ? That will be awesome !


This post has been edited by gang: 14 September 2014 - 10:22 PM


#269 User is offline   gang Icon

  • Account: gang
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Posted 14 September 2014 - 10:02 PM

I've seen this and...


---> <---


OMG ! Is this what became the walljump :blink: ?!
The sound of the jumps... I feel like a robot !
We mouve so slow... (maybe it's the fov ?)
But I now, it's only a test... :rolleyes: !


Hopefully you guys can restore the old wj : because this looks pretty bad...
--> And if the old "health/stamina indicator" will be restored too :happy:



By the way, the graphics looks amazing, I have nothing to say, I really appreciate it : Nice Work !!

This post has been edited by gang: 14 September 2014 - 10:25 PM


#270 User is online   JRandomNoob Icon

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Posted 15 September 2014 - 10:12 AM

gang: this is a pre-alpha proof of concept, just some UrT features bolted onto the “shooter game” that was released by Epic to demonstrate the capabilities of the UE4 engine. All those sounds, animations, graphics, and general slow and heavy feeling come from that game; none of it will be in UrT HD.
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

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