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Manual - Weapon Chart
New weapons (4.3) Information lack..
#1
Posted 23 October 2016 - 05:20 PM
Hey,
I noticed Urban Terror updated to 4.3 version with some new weapons to select, however, on the website manual the weapons are not listed in the chart, also, are no pictures of them and I do not know the numbers to select these new weapons which are available.
Thanks
I noticed Urban Terror updated to 4.3 version with some new weapons to select, however, on the website manual the weapons are not listed in the chart, also, are no pictures of them and I do not know the numbers to select these new weapons which are available.
Thanks
#2
Posted 23 October 2016 - 07:11 PM
have a chart: xlsx or csv in case you cant be bothered to get a converter :) the weapon number is the number to be put into /weapon #
Sorry for my bad spelling - I am still asleep. :)
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#5
Posted 26 October 2016 - 06:26 PM
Well. no. wait until FS decides to release those secrets i guess :)
Or figure them yourself. just set a gear with p90 benelli and the magnum and you will already have 3 of them. (thats what i did for the dmg table)
Or figure them yourself. just set a gear with p90 benelli and the magnum and you will already have 3 of them. (thats what i did for the dmg table)
Sorry for my bad spelling - I am still asleep. :)
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#6
Posted 26 October 2016 - 07:54 PM
LEXX, on 26 October 2016 - 04:28 PM, said:
Thanks, I am able to try the /weapon X, however, I use /gear function for multiple weapon selections at the same time, I was wondering if you happen to know the letters of the new weapons to use with /gear,
Unofficially, I have (don't remember if by trial) the following letters for new weapons
i=FRF1
j=Benelli
k=P90
l=Magnum
m=TOD50 (this one cannot be selected by gear, it is fixed in instagib)
This letters should be officially updated in the manual.
#7
Posted 27 October 2016 - 01:56 AM
From the source of the server gear calculator page:
"F" : "Beretta 92FS",
"G" : ".50 Desert Eagle",
"H" : "SPAS 12",
"I" : "MP5K",
"J" : "UMP45",
"K" : "HK69",
"L" : "LR300ML",
"M" : "G36",
"N" : "PSG.1",
"Z" : "SR8",
"a" : "AK.103",
"c" : "Negev LMG",
"e" : "Colt M4",
"f" : "Glock",
"g" : "Colt1911",
"h" : "MAC11",
"i" : "FRF1",
"j" : "Benelli",
"k" : "P90",
"l" : "Magnum",
"O" : "HE Grenade",
"Q" : "Smoke Grenade",
"R" : "Kevlar Vest",
"S" : "Goggles",
"T" : "Medkit",
"U" : "Silencer",
"V" : "Laser Sight",
"W" : "Helmet",
"X" : "Extra Ammo"
#9
Posted 28 October 2016 - 09:03 PM
Biddle, on 24 October 2016 - 04:56 PM, said:
It's on our todo list but as we are still working on the weapon balancement, we didn't focus on finishing it just yet.
We'll try and do something within the coming weeks.
We'll try and do something within the coming weeks.
Hey,
I am wondering what you mean by weapon balancing, don't you simply make a 3D object and make it shoot at the crosshair in the middle of the screen, no?
Thanks..
#10
Posted 28 October 2016 - 10:35 PM
well no. weapon balancing refers to "meta" balance. aka. stats balancing.
And if the models ever get an alignment fix is questionable, because iirc FS doesnt have the proper tools to fix their md3 animated files anymore. or something along those lines.
And if the models ever get an alignment fix is questionable, because iirc FS doesnt have the proper tools to fix their md3 animated files anymore. or something along those lines.
Sorry for my bad spelling - I am still asleep. :)
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