Will 4.2 include the VOIP work currently being done by ioquake?
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4.2 and VOIP
#3
Posted 12 September 2008 - 08:46 PM
I copied the following from the ioquake website:
I'm not sure how usable VOIP will be without a user interface. To make it work well with Urban Terror, some input seems necessary from the development team.
Quote
Voice over IP is now available in IOQuake3 and there are no conflicts with the vanilla Quake 3 engine. The support for it is there at the core, but it hasn’t been polished out completely due to concerns of compatibility, as stated above. For this reason, it is difficult to create a User Interface for the settings, but this could be left to individiual mod or game developers.
There are still things worth doing: adding a real UI (including
controls, config menus, VoIP field in the server browser, a real
recording meter, and displays of who is saying what), blacklist support,
recording support outside OpenAL, fix audio streams when saving a demo
to an AVI, figure out where that echo is coming from, positional audio,
"QuakeRadio", etc...I don't think I'll have time to work on any of these
in the near future, but I'm happy to advise any volunteers that want to
take a shot at them.
There are still things worth doing: adding a real UI (including
controls, config menus, VoIP field in the server browser, a real
recording meter, and displays of who is saying what), blacklist support,
recording support outside OpenAL, fix audio streams when saving a demo
to an AVI, figure out where that echo is coming from, positional audio,
"QuakeRadio", etc...I don't think I'll have time to work on any of these
in the near future, but I'm happy to advise any volunteers that want to
take a shot at them.
I'm not sure how usable VOIP will be without a user interface. To make it work well with Urban Terror, some input seems necessary from the development team.
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