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ut4_uselessjumps Rate Topic: ***-- 1 Votes

#11 User is offline   Hayame Icon

  • Account: hayame
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Posted 04 January 2009 - 02:59 AM

love the big dark room at teh end.  :roll:

#12 User is offline   Syn Icon

  • Account: syn
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Posted 04 January 2009 - 12:47 PM

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love the big dark room at teh end.  :roll:


Hahaha  :-D

I probably forgot to put a light eh? Did you find the flags anyway?  :evil:

#13 User is offline   Hayame Icon

  • Account: hayame
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Posted 04 January 2009 - 04:23 PM

there were flags?  :-o /sv_pure 0, /devmap ut4_uselessjumps_b1-1...

#14 User is offline   Muffie Icon

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Posted 04 January 2009 - 11:13 PM

devmap will load ffa unless u played on a ctf server before u will have to manually type g_gametype 7

#15 User is offline   Syn Icon

  • Account: syn
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Posted 05 January 2009 - 09:04 AM

ut4_uselessjumps_b1-2 just released..

ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use ;)
- Second room some bugfixes
- Nodamage on all slick textures :-) sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..

Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?

hf!

http://www.outworlds...sjumps_b1-2.pk3

#16 User is offline   Syn Icon

  • Account: syn
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Posted 05 January 2009 - 10:52 AM

Some Screenies:

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#17 User is offline   Syn Icon

  • Account: syn
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Posted 05 January 2009 - 06:06 PM

ut4_uselessjumps_b1-4 just released..

http://www.outworlds...sjumps_b1-4.pk3

ChangeLog b1-4:
- fixed teleporters at "Luna's Lemming room"
- fixed telefrag? at jump3

ChangeLog b1-3:
- added two new rooms with plenty of jumps.
- changed last jump to be more jumpable :)
- added a light in the flagroom
- several minor bug fixes

ToDO:
- more jumps
- bugfixes

HF!

Any feedback much appreciated.

Quote

ut4_uselessjumps_b1-2 just released..

ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use ;)
- Second room some bugfixes
- Nodamage on all slick textures :-) sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..

Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?

hf!

http://www.outworlds...sjumps_b1-2.pk3


#18 User is offline   V00d00 Icon

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Posted 06 January 2009 - 02:35 AM

Have you fixed the telefrag on the first room spawn?

Basically if a bunch of people join and spawn they have a tendency to telefrag each other.

Also on the first room, some of the jump platforms on the second route up were misaligned, causing ppl to bump into them and fall.  Most people chose to ignore that route.

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I was going to mention the teleport bug on the 5th room, but you've fixed that i guess (havent tested it yet).

Some places in the same room were missing nodamage and causing lemmings.

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#19 User is offline   satiable Icon

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Posted 06 January 2009 - 04:00 AM

You guys ever heard of resizing pictures?

Besides that, looks like it might be a nice map although in some places I can't tell. I'm just wondering which other maps I need in order to have all textures for this map? Damn I hate maps that are dependent on having other maps for textures. When will they ever learn? :roll:

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#20 User is offline   V00d00 Icon

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Posted 06 January 2009 - 04:55 AM

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