love the big dark room at teh end.
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ut4_uselessjumps
#15
Posted 05 January 2009 - 09:04 AM
ut4_uselessjumps_b1-2 just released..
ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use
- Second room some bugfixes
- Nodamage on all slick textures sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..
Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?
hf!
http://www.outworlds...sjumps_b1-2.pk3
ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use
- Second room some bugfixes
- Nodamage on all slick textures sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..
Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?
hf!
http://www.outworlds...sjumps_b1-2.pk3
#17
Posted 05 January 2009 - 06:06 PM
ut4_uselessjumps_b1-4 just released..
http://www.outworlds...sjumps_b1-4.pk3
ChangeLog b1-4:
- fixed teleporters at "Luna's Lemming room"
- fixed telefrag? at jump3
ChangeLog b1-3:
- added two new rooms with plenty of jumps.
- changed last jump to be more jumpable
- added a light in the flagroom
- several minor bug fixes
ToDO:
- more jumps
- bugfixes
HF!
Any feedback much appreciated.
http://www.outworlds...sjumps_b1-4.pk3
ChangeLog b1-4:
- fixed teleporters at "Luna's Lemming room"
- fixed telefrag? at jump3
ChangeLog b1-3:
- added two new rooms with plenty of jumps.
- changed last jump to be more jumpable
- added a light in the flagroom
- several minor bug fixes
ToDO:
- more jumps
- bugfixes
HF!
Any feedback much appreciated.
Quote
ut4_uselessjumps_b1-2 just released..
ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use
- Second room some bugfixes
- Nodamage on all slick textures sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..
Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?
hf!
http://www.outworlds...sjumps_b1-2.pk3
ChangeLog b1-2:
- First room improvements.
- Second jump path in first room
- no "you are blocking me" due to "in line" start point, please use
- Second room some bugfixes
- Nodamage on all slick textures sorry for that...
- Tube changed at end.
- Relocated platforms.
- recreated target push to be useable at last jump for now..
Todo:
- more jumps
- missing textures?
- more jumps?
- maybe more jumps?
- other bugs?
hf!
http://www.outworlds...sjumps_b1-2.pk3
#18
Posted 06 January 2009 - 02:35 AM
Have you fixed the telefrag on the first room spawn?
Basically if a bunch of people join and spawn they have a tendency to telefrag each other.
Also on the first room, some of the jump platforms on the second route up were misaligned, causing ppl to bump into them and fall. Most people chose to ignore that route.
I was going to mention the teleport bug on the 5th room, but you've fixed that i guess (havent tested it yet).
Some places in the same room were missing nodamage and causing lemmings.
Basically if a bunch of people join and spawn they have a tendency to telefrag each other.
Also on the first room, some of the jump platforms on the second route up were misaligned, causing ppl to bump into them and fall. Most people chose to ignore that route.
I was going to mention the teleport bug on the 5th room, but you've fixed that i guess (havent tested it yet).
Some places in the same room were missing nodamage and causing lemmings.
#19
Posted 06 January 2009 - 04:00 AM
You guys ever heard of resizing pictures?
Besides that, looks like it might be a nice map although in some places I can't tell. I'm just wondering which other maps I need in order to have all textures for this map? Damn I hate maps that are dependent on having other maps for textures. When will they ever learn?
Besides that, looks like it might be a nice map although in some places I can't tell. I'm just wondering which other maps I need in order to have all textures for this map? Damn I hate maps that are dependent on having other maps for textures. When will they ever learn?