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#1 User is offline   MuteClown Icon

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Posted 08 March 2010 - 08:16 PM

hey,
i was hoping to use blender to play around with the some md3 files but can't seem to find a good plug-in with full support for the file format. What is the best way to edit md3 files? Knida want animation included.

thx,
-MuteClown

#2 User is offline   NulL Icon

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Posted 08 March 2010 - 09:22 PM

You can't use animations on mapobject models.

#3 User is offline   MuteClown Icon

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Posted 08 March 2010 - 09:42 PM

TBH i wanted to play around with some of the player models =]
Something about the player faces has been bugging me, wanted to just play around with some of the models a bit. I'm not violating any terms or anything am i?

#4 User is offline   BludShoT Icon

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Posted 08 March 2010 - 11:58 PM

Not if you only have the models for personal use, never redistribute them and don't try to play on real servers using your modified content. (Well the last one is more like about not cheating than it is about not violating terms.) Probably won't find anyone too interested in helping you modify the stuff even for personal use since they have no reason to be sure that that's all it would be used for.

#5 User is offline   NulL Icon

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Posted 09 March 2010 - 12:49 AM

If you just want to change the faces, you can eaisly do that with funstuff. I did a tattooed face as a funstuff a while back.

http://homepages.man...es/shot0651.jpg

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#7 User is offline   MuteClown Icon

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Posted 09 March 2010 - 01:44 AM

View PostNulL, on 09 March 2010 - 12:49 AM, said:

If you just want to change the faces, you can eaisly do that with funstuff. I did a tattooed face as a funstuff a while back.http://homepages.manx.net/urtstats/images/shot0651.jpg


ok, cool will try that. how would i achieve that? I have a guess, change the head .tga files right?

Also can you make map models with blender? since i have blender and linux some of the other tools don't work on linux. Like making a couch for a room or something.

#8 User is offline   NulL Icon

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Posted 09 March 2010 - 02:44 AM

Sure you can use blender. Get it to export an .ase format model.

Grab the funstuff heads base models from here: http://ftp.snt.utwen...stuff_heads.zip

And my tattoo example here: http://homepages.man...zz_null_fun.pk3

You'll need to create a custom shader for the head so it renders correctly over the original, like this:


models/players/funstuff/null_tat1
{
	polygonoffset
	sort 5
	{
		map models/players/funstuff/head_tag_w_tat.tga
	}
}



Just make sure you change the names of all the files you use, or you might cause some conflicts with the orignals.

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